Recently I've made a little fix for Platoon that improves it a bit and deals with those issues that the original developers had to leave there because of the limitations of the original Duke Nukem 3D.
Here's a list of what was fixed:
- M16 ammo clip now contains 20 rounds (in the original Platoon readme the devs mentioned they'd have liked to make it 30, but it turned out to be too much, so used 20, like in NAM).
- Grenades no longer use the pipebomb remote detonator.
- Flamethrower no longer has a delay before firing, and uses the firing rate identical to the original Freezethrower. Flamethrower fireballs don't home in on enemies.
- Sniper rifle is now a true hitscan weapon with increased accuracy, and the blue flash from the Freezethrower had been removed. It also pauses between shots to reload, so that the player won't occasionally fire several consecutive shots, wasting ammo.
- Fixed the flame and smoke (environment effects) animations (turned out to be some screw-up in GAME.CON that caused the flames to "jump" above the area where they were supposed to be, and smoke animation would stop playing altogether after some time).
Attached File(s)
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Platoon_Fix.zip (60.58K)
Number of downloads: 314