Like when you press the mighty foot engage hotkey it lowers all the weapons (in current use).
Like if I use the mighty foot (probably will be claw in my mod) it lowers the weapon currently in use (wait for a very short delay perhaps 0.5 sec and then you kick and probably another short delay before weapon will either auto rise or manually rise)
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Is there a code to lower weapons when using the mighty foot (kick) "Without having to use D3d 0.99 Just wonderin'"
#1 Posted 16 April 2010 - 04:02 AM
#2 Posted 16 April 2010 - 04:59 AM
Of course there is code to do that, or are you asking someone to code it for you?
#3 Posted 16 April 2010 - 05:02 AM
asking if some has a code and he/she quote it and I use it
reason for code.
It wouldn't make sense if your char use his claws / punches etc and shoot with guns at the same time.
Would make it having 3-4 arms
reason for code.
It wouldn't make sense if your char use his claws / punches etc and shoot with guns at the same time.
Would make it having 3-4 arms
This post has been edited by Zaxtor: 16 April 2010 - 05:03 AM
#4 Posted 16 April 2010 - 05:02 AM
#5 Posted 16 April 2010 - 05:04 AM
Possible alternative is disabling quick kick but is in last options.
#6 Posted 16 April 2010 - 05:23 AM
It's not really an alternative... it's the best option. Disable quick kick, set a var, set weapon_pos to -9 while the var is set, display an animation of your claw weapon raising and firing, then lowering back down, set the var back to 0, enjoy.
#7 Posted 16 April 2010 - 06:32 AM
Ok so guess ill disable that Q-kick.
The normal punch is (weap 1).
No need to add an extra animation or code for the clawing thing, it's already there. I am replacing the animated foot by the claw thing will be weapon (1 da kick) so only a code needed to disable the quick kick.
So where do I place the vars to disable the dreaded quick kick thing?
The normal punch is (weap 1).
No need to add an extra animation or code for the clawing thing, it's already there. I am replacing the animated foot by the claw thing will be weapon (1 da kick) so only a code needed to disable the quick kick.
So where do I place the vars to disable the dreaded quick kick thing?
This post has been edited by Zaxtor: 16 April 2010 - 06:33 AM
#10 Posted 16 April 2010 - 07:55 AM
Claw sounds cool. Twilight Mod or something?
This post has been edited by Jinroh: 16 April 2010 - 07:57 AM
#11 Posted 16 April 2010 - 12:08 PM
Not really twilight.
Player is an anthro-wolverine, with of course weapons and instead of kicking he uses his claws. Does like 3 times more damage than duke's kick.
Can kill a liztroop in 1 hit.
Player is an anthro-wolverine, with of course weapons and instead of kicking he uses his claws. Does like 3 times more damage than duke's kick.
Can kill a liztroop in 1 hit.
#13 Posted 17 April 2010 - 04:47 AM
Or try this, it should lower the player's weapon:
onevent EVENT_QUICKKICK
setplayer[THISACTOR].weapon_pos 10
endevent
onevent EVENT_QUICKKICK
setplayer[THISACTOR].weapon_pos 10
endevent
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