
anyone up for a game? (YANG)
#1 Posted 20 January 2010 - 10:43 AM
was just wondering if anyone wants to go a few rounds on YANG. it seems everyone who plays on yang only plays with the xduke port - which doesn't really make sense because eduke32 is so great! regardless. any eduke32 players want to dukematch it up, or play some co-op?
maybe we could start having a weekly game night or something.
#2 Posted 21 January 2010 - 09:06 PM
I guess we'll have to take things into account like time zones. I'm in one of those weird half hour zones in Australia; + 10 and a half hours from GMT, and I'm not sure whether that takes into account Daylight savings which changes it by an hour. Edit: I just checked out your local time and it's roughly 9:10 pm, but as of this edit it's roughly 3:40 pm over here, which means it's five and a half hours earlier for me. We should be able to work around it with planning, if you're still interested.
Multiplayer is definitely working though right? I thought it'd gone a bit buggy since TX put in true server/client coding?
This post has been edited by Micky C: 21 January 2010 - 09:12 PM
#3 Posted 21 January 2010 - 10:49 PM

#4 Posted 22 January 2010 - 05:07 AM
Micky C, on Jan 22 2010, 06:06 AM, said:
I had a game yesterday and everything went smooth. Played for about 5-10 minutes.
I don't understand either why people are still using xDuke since EDuke32 is superior on pretty much all accounts.
#5 Posted 22 January 2010 - 05:17 AM
Loke, on Jan 23 2010, 02:07 AM, said:
I don't understand either why people are still using xDuke since EDuke32 is superior on pretty much all accounts.
Was that using Server/client or YANG?
Hopefully we will be able to see some dedicated servers soon in the not so distant future.

#6 Posted 22 January 2010 - 05:25 AM
okay, well as micky mentioned, we all are in very different timezones, so in order to arrange a game night we should go by GMT time. if this is to become an official thing we should also have two game times, so that players in different countries can have options. (as opposed to one time, where they may have to play at a time that is close to 4am or something.)
also make sure you have the latest YANG client from here: http://ny.duke4.net/
you should probably also get the latest eduke if you don't have it already
so i'm -5 GMT here. i suppose 10 o clock on sunday night would be an alright time for me (GMT 2AM). for micky that would be 5 o clock. loke, for you that would be 3 am in the morning (this is why we would want two games instead of one) VisaneOne you would have the same time as me.
here is a site that can figure out GMT time for you.
http://wwp.greenwichmeantime.com/
any chance that we could get this thread stickied if we figure out a weekly official game night?
#7 Posted 22 January 2010 - 06:13 AM
atlas, on Jan 23 2010, 02:25 AM, said:
I can see problems with this already.
If your meaning the EDuke32 Oct 17 2009 version, then that is not the latest.
The latest version is always here, but you need to compile it.
http://eduke32.svn.s...viewvc/eduke32/
So you really need to define which version to use. The latest versions that you can download with out needing to compile can be found here.
http://dukeworld.duk...ke32/synthesis/ - Download the one that ends in .ZIP and not .GZ
#8 Posted 22 January 2010 - 06:21 AM
#9 Posted 22 January 2010 - 06:24 AM
so are you saying that the vrsions downloaded from the eduke32 wesbite are not the same as those on that wesbite?
This post has been edited by atlas: 22 January 2010 - 06:25 AM
#10 Posted 22 January 2010 - 06:50 AM
atlas, on Jan 23 2010, 03:24 AM, said:
so are you saying that the vrsions downloaded from the eduke32 wesbite are not the same as those on that wesbite?
You need to make more sense, The one that is downloaded from www.eduke32.com is the same one that is on this page, as it links to it if you look at the URL. http://dukeworld.duke4.net/eduke32/
But in terms of it being the latest version, no it is not. It is 3 months old, the latest version is only a day old.
Thats why you need to use the ones on this page: http://dukeworld.duk...ke32/synthesis/
The newest one will always be at the bottom, and no you don't need to compile it as long as you download the .ZIP file.
#11 Posted 22 January 2010 - 01:51 PM
so everyone should have the latest self-installing version of eduke32 from the site commander provided. (the one on the bottom)
now, what about a time?
#12 Posted 22 January 2010 - 08:40 PM
On a separate note, I'm kind of worried that I might do something wrong that holds everyone up, or leaving the game halfway through for some reason and letting people down. Are people going to be understanding about that?
This post has been edited by Micky C: 22 January 2010 - 08:43 PM
#13 Posted 22 January 2010 - 08:48 PM
Micky C, on Jan 23 2010, 05:40 PM, said:
If using the Server/Client MP that shouldn't matter to much as you can join/leave when ever you want.
But it would be my guess that not many people are familiar with the use of it.
Though if you know much about console connecting to games in things like Source games etc you shouldn't have a problem.
You can also make a .BAT file for ease of use.
#14 Posted 23 January 2010 - 04:58 AM
Me,
atlas,
you?
#15 Posted 23 January 2010 - 06:03 AM
This post has been edited by The Commander: 23 January 2010 - 06:04 AM
#16 Posted 23 January 2010 - 09:49 AM
#17 Posted 23 January 2010 - 11:14 PM
Perhaps we should use the client/server then? We get to Dukematch and help TX find and sort out bugs, it's a win win. As long as at least one of us knows what they're doing.
#18 Posted 24 January 2010 - 01:30 AM
I would have posted sooner, but it looked like you were going to use yang, which has never worked for me (I think it argued with my DNS server, as the problem could not be solved and that's probably a major difference compared to other peoples setups)
#19 Posted 24 January 2010 - 02:08 AM
Who is is hosting needs to make a simple .BAT file that reads.
eduke32.exe -server
People joining need theirs to read,
EDuke32.exe -connect XXX.XXX.XXX.XXX
XXX stands for the hosts IP address obviously, you don't put the port either, just the IP.
edit: people wishing to join can also do it from the console once on the main menu just like a Source game ect by putting
"connect PERSONS IP ADRESS"
This post has been edited by The Commander: 24 January 2010 - 02:09 AM
#20 Posted 24 January 2010 - 02:41 AM
Oh, and this would be a good client batch file;
@echo off title EDuke32 Multiplayer Launch cls set /p servip=Type the IP Address of the Server: cls echo Starting EDuke32 and connecting to %servip%... start eduke32.exe -connect %servip% echo should exit now exit
That way you wouldn't have to modify it, I'm actually tempted to make some kind of frontend for this stuff. as you can probably tell, I'm at that hyper state of being tired again.
#21 Posted 24 January 2010 - 09:57 AM
so i think sunday could still work, judging by the times people have given. perhaps we could do something like GMT 16:00 or 17:00 (that would be around noon for anyone on the east coast.)
#22 Posted 24 January 2010 - 12:19 PM
Anyhow, try these out: ftp://treason.dyndns.org/ebats.zip haven't tested them properly yet (I am on my ancient laptop), but they should work. Tell me if there's a problem with them, features minimal, but;
> Crappy error handle tells you if EDuke32 is not present.
> Can carry over up to 5 command line parameters/arguments (Which is useful for mods and stuff)
> In .EXE format because .bat files look messy, though they are barely any more advanced than batch files
> Client Launcher remembers the previous IP address used, thus you can reconnect without having to type it in again
> Launcher closes after EDuke32 has executed, unlike many other programs of this nature
I'm guessing it's better to make IP addresses flexible, but I (or someone else) could easily make a very simple bat to run a preset IP address.
#23 Posted 24 January 2010 - 12:28 PM
it is now 3:26 PM (20:26PM GMT) i am running a server using high Treason's bat files.
my IP is 67.252.110.164
need a few people to download high treasons client bat files and test my server
#24 Posted 24 January 2010 - 12:51 PM
Though it may be my ISP being assholes again (They blocked the ports for Halo once)
#25 Posted 24 January 2010 - 12:52 PM
we need another volunteer to host !
#26 Posted 24 January 2010 - 12:55 PM
I'll need a couple of minutes to start it up, and as far as I know, you die on first spawn when you are the client, not permanent yet, just to test it out.
This post has been edited by High Treason: 24 January 2010 - 12:56 PM