ZedDB, on Mar 19 2010, 03:06 AM, said:
Will there be puzzles?

Probably not, Zed. I want to keep level progression nice and simple. Apart from that, puzzles just aren't my thing.
EHCB, on Mar 19 2010, 07:16 AM, said:
The only thing I can suggest is that searching your enemies bodies for items instead of/in addition to finding them on the ground seems like a natural improvement... the floating armour powerup just doesn't quite seem to fit with the cinematic atmosphere.
Actually, for powerpus that need to physically be in the room it might even be worth looking into .md3 models so they can be put in different places and blend with the scenery.
Speaking of the cinematic feel, I think there's a few moments where the camera crosses the 'line of action' but who's counting, the jarring feel can often be used in a good way for horror so it's probably what you were going for anyway.
Hmm, if you're talking about the camera that follows the player in the very first sector of the first video, don't worry. That one isn't really used often (and shouldn't be), because it makes alot of things appear ugly and shifty when the player moves. I made it mostly for larger areas, where placing a lot of cameras just to help the player see where he was going would've been ungainly.
I've actually batted around the idea of making a looting screen or something for dead enemies to at least keep
some of the R.E feel intact, but coding a smooth system is going to take a lot more work (...I think). Not to mention the fact that I'd have to work around the already existing code that makes them resurrect.
Also, though I'm using a def file for skyboxes and sound effects, I try to avoid the use of models. Sorry.
BrOiler1985, on Mar 19 2010, 10:03 AM, said:
Thanks! I try.