MrFlibble, on 13 October 2013 - 10:12 AM, said:
BTW, do I remember correctly that you start outside the Dojo in the beta, and not sliding down into it as in the final release?
You're correct, the beta woods map begins outside the dojo while the finished version begins inside it.
Micky C, on 13 October 2013 - 04:53 AM, said:
I always thought it was a bit too simplistic fighting Zilla in a small area with no cover where the slope changes like a seesaw. That area didn't really make sense.
There's more evidence to suggest that the final boss encounter was rushed. According to
the July 1997 development updates, the robot suit Zilla boss didn't even exist as a concept on July 7 and was only implemented into the game on July 29 while they still planned to finish the game by mid-August. Conversely, the Serpent boss had been seen as early as
mid-to-late 1996.
Looking deeper into the timeline, the Shadow Warrior beta is dated April 4, 1997, and the volcano map (started by Jim Norwood as early as
August, 1996) seems to already establish the Serpent as the final boss of the game while the unfinished Sumo is placed as the boss of the woods map. The first version of the shareware episode, released
May 13, 1997, had by that time replaced the Sumo with the Serpent as the boss of the woods, although the battle ends ambiguously with the Serpent escaping mid-fight.
I find this timeline a bit confusing as it appears the game lacked a Zilla all the way up until July, the final month of the development, yet many maps in the April 4 beta (namely Zilla Contruction, aka dozer.map started as early as
October, 1996) had already demonstrated the existence of the Zilla character and his corporation, the same beta which places the Serpent as the final boss. Where could Zilla be if the Serpent was supposed to be the final boss of the game?
Hence, I'll go a step further with my initial hypothesis: Not only was the Serpent supposed to be the final boss of the game, but I posit that the Serpent
was also originally intended to be Zilla himself.
I believe this to be true as it's clear the developers had already established the idea of Zilla and his corporation at this point of development (again, see the Zilla Construction map and the fact that it's near complete in the beta). I don't think it's a coincidence that the Serpent had also been placed as the final confrontation at that time. That the change requiring the creation of a new Zilla occurred fairly late would also explain why the final Zilla was honestly a bit underwhelming. Therefore, placing the Serpent/Zilla as the boss of the shareware episode can then be seen as a last minute change made out of necessity as their old Sumo boss wasn't in a finished state yet, and having the Serpent/Zilla escape mid-fight was a cop out to make the player want to buy the game to finish the fight with the big baddie himself. However, come the finished game, 3D Realms probably realized that fighting the same boss twice at the end of both the shareware and registered episodes wouldn't set well with players. Hence, they relegated the Serpent to a sub-boss (his death in the registered episode doesn't even warrant a cutscene) and capitalized on the fact that his identity as Zilla was largely ambiguous by then, the only hints in the shareware being the opening line "Zilla sends his regards" and all of the Zilla corporation signage throughout the levels.
Not to mention, "Zilla" is a name much more suited to a four-armed reptilian god than some guy in a weird robot suit with jetpack legs.