Also the RPG is actually a BFG
This post has been edited by High Treason: 01 May 2012 - 04:50 AM
This post has been edited by Fox: 01 May 2012 - 04:58 AM
Fox, on 01 May 2012 - 04:42 AM, said:
Simon_Croes, on 01 May 2012 - 06:21 AM, said:
This post has been edited by Hendricks266: 01 May 2012 - 01:53 PM
High Treason, on 01 May 2012 - 04:03 AM, said:
High Treason, on 01 May 2012 - 04:03 AM, said:
#ifdef ONELEVELDEMO
puts("DUKE NUKEM 3D SINGLE-LEVEL PROMOTIONAL EDITION\n");
puts("This single-level promotional edition of Duke Nukem 3D (tm) may not be");
puts("distributed domestically (North America) by any publication other than");
puts("Computer Gaming World, a Ziff-Davis publication. It is a promotional");
puts("version, licensed for a single month's run, and may not be redistributed");
puts("by any online service, BBS, commercial publisher, magazine or distributor.");
puts("International distribution rights are reserved.\n");
puts("Please read LICENSE.DOC for further information about this special version.");
puts("NOTE: DUKE NUKEM 3D CONTAINS MATURE CONTENT.\n");
puts("Press any key to continue.");
getch();
#endifThis post has been edited by Hendricks266: 01 May 2012 - 02:16 PM
Hendricks266, on 01 May 2012 - 01:58 PM, said:
NY00123, on 01 May 2012 - 02:20 PM, said:
DEFS.CON:define CYCLOIDSPRITE 29 DEFS.CON:define CYCLOIDAMMO 42 DEFS.CON:define CYCLOIDBLAST 1642 DEFS.CON:define CYCLOID 2510 DEFS.CON:define CYCLOID_WEAPON 7 GAME.CON:actor CYCLOIDAMMO GAME.CON: addammo CYCLOID_WEAPON CYCLOIDAMMOAMOUNT quote 14 GAME.CON: ifspawnedby CYCLOIDAMMO state getcode GAME.CON:actor CYCLOIDSPRITE GAME.CON: addweapon CYCLOID_WEAPON 48 quote 87 GAME.CON: ifspawnedby CYCLOIDSPRITE state getweaponcode GAME.CON:actor CYCLOIDBLAST FREEZETHROWER_WEAPON_STRENGTH enda USER.CON:define MAXCYCLOIDAMMO 99 USER.CON: MAXCYCLOIDAMMO MAXTRIPBOMBAMMO MAXFREEZEAMMO USER.CON:define CYCLOIDAMMOAMOUNT 10 USER.CON:definequote 14 AMMO FOR CYCLOID USER.CON:definequote 87 CYCLOID WEAPON
This post has been edited by Hendricks266: 01 May 2012 - 04:11 PM
state boss3lobbedstate
ifcansee
{
ifactioncount 2 resetactioncount
else ifactioncount 1 { ifcount 32 { } else ifcount 30 shoot RPG }
else ifcount 64 ifrnd 16 state checkboss3seekstate
}
else state checkboss3seekstate
ends
state boss3shootenemy
ifcount 72 state checkboss3seekstate
else ifaction ABOSS3SHOOT ifactioncount 2
{
ifpdistg 2048 ai AIBOSS3LOBBED
else
{
shoot SHOTSPARK1
resetactioncount
}
}
endsThis post has been edited by Fox: 01 May 2012 - 05:19 PM
Fox, on 01 May 2012 - 05:13 PM, said:
James, on 01 May 2012 - 11:49 PM, said:
Micky C, on 02 May 2012 - 12:31 AM, said:
Hendricks266, on 01 May 2012 - 01:52 PM, said:
This post has been edited by Fox: 03 May 2012 - 06:09 PM
This post has been edited by MrFlibble: 27 May 2012 - 05:36 AM
MrFlibble, on 21 May 2012 - 03:36 PM, said:
This post has been edited by Fox: 21 May 2012 - 06:18 PM
Gambini, on 03 May 2012 - 08:04 PM, said:
This post has been edited by Diaz: 21 May 2012 - 09:34 PM
Fox, on 21 May 2012 - 06:11 PM, said: