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Jill of the Jungle - Source Code Reconstructed

#1

I have fully reconstructed the source code for Jill of the Jungle and ported it to windows.

https://github.com/j...l_of_the_Jungle
1

User is offline   NightFright 

  • The Truth is in here

#2

Holy shit! Dude, that is one of THE games of my childhood! How the hell did you do this? Are all episodes included? And: Are you planning any sort of enhancements, like higher resolutions?
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#3

View PostNightFright, on 15 August 2026 - 06:48 AM, said:

Holy shit! Dude, that is one of THE games of my childhood! How the hell did you do this? Are all episodes included? And: Are you planning any sort of enhancements, like higher resolutions?


This is the first episode I'm working on the other two. Some debug symbols were left in for the shareware version. And yes I do plan on adding some enhancements and such :).
0

User is offline   NightFright 

  • The Truth is in here

#4

Amazing! I'll keep a VERY close eye on this one! I've been replaying this after decades in DOSBox a while ago, but I'd love to see this classic beefed up a little. Definitely a very pleasant surprise, and highly appreciated. Keep up the great work!

(Maybe for now you should mention somewhere it's only the first episode, though. Just for political correctness and so that users don't get wrong impressions.)
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#5

View PostNightFright, on 15 August 2026 - 06:53 AM, said:

Amazing! I'll keep a VERY close eye on this one! I've been replaying this after decades in DOSBox a while ago, but I'd love to see this classic beefed up a little. Definitely a very pleasant surprise, and highly appreciated. Keep up the great work!

(Maybe for now you should mention somewhere it's only the first episode, though. Just for political correctness and so that users don't get wrong impressions.)


Just got done adding episode 2 support, its in the depot.
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#6

View PostNightFright, on 15 August 2026 - 06:53 AM, said:

Amazing! I'll keep a VERY close eye on this one! I've been replaying this after decades in DOSBox a while ago, but I'd love to see this classic beefed up a little. Definitely a very pleasant surprise, and highly appreciated. Keep up the great work!

(Maybe for now you should mention somewhere it's only the first episode, though. Just for political correctness and so that users don't get wrong impressions.)


And I found a build for Jill3 that had debug symbols so episode 3 is done as well so now its entirely complete.

Windows port binaries includes all three episodes.
https://github.com/j...eleases/tag/2.0

This post has been edited by icecoldduke: Yesterday, 09:32 AM

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User is offline   NightFright 

  • The Truth is in here

#7

That was really fast! Guess you can soon move on to some first enhancements. Right now I wouldn't know what to improve besides resolution, though. Turning the AdLib music into something which sounds more appealing to the ear may be a huge challenge since you cannot just apply some MIDI magic.

What I noticed after a first try was that the game runs extremely slowly, as if turtle mode is permanently turned on. As a matter of fact, right now it's it's hardly playable because of that. Known issue?
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