Hey I was wondering if anyone could help me regarding setting up and using custom .PNG files in Duke3D.
I want to eventually make some custom weapon sprites, but as a test first I decided just to try a simple AI upscale of the first Pistol frame.
I used this mod as a base/starting point to learn about DEF files and folder structure. The mod contains the sprites in a 32bit .png format read from a DEF file.
https://www.moddb.co...led-duke-gloves
The mod loads absolutely fine. I decided to start upscaling the Pistol sprite. So took the pistol's first frame into ComfyUI and upscaled it nicely.
But after replacing it in the mod package and loading the game the first Pistol frame is completely invisible. All the other sprites work fine still, just not the one I replaced.
I was scratching my head about it last night and couldn't figure out why it wasn't showing up. The only thing I've noticed was in the packaged.ZIP file the images compression ratio is a higher number than all the other files. I wondered if the image I've got from ComfyUI isn't formatted properly?
I've had no problem with changing/adding new wall textures with bump and spec maps. It's just sprites aren't playing nice for some reason.
Any explanation would be greatly appreciated. I'm assuming I'm just forgetting something painfully obvious.

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