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Cobra Assaullt - Retro inspired fps  "Game under development"

User is offline   xlnt 

#1

This is a game I'm currently developing in Unreal Engine 4.27. It's a retro inspired action FPS game, inspired by games like Duke3D and Blood but also more modern games like Resident Evil 9 and Cronos The New Dawn.
The character is called Cobra and is up against zombies and aliens. In the first level he will infiltrate "Helix Dynamics", take back his suit and blow up the building.

Have finished a short demo with level 1. The 7gb demo can be downloaded here: Download


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User is online   NightFright 

  • The Truth is in here

#2

This one actually looks quite interesting. Not a game I'd like to play at night maybe due to its creepy moments, but visually it's appealing and gunplay seems smooth, too.

Are you going commercial with this one? And if so, which platforms can be expected? Steam?
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User is offline   xlnt 

#3

View PostNightFright, on 03 June 2026 - 12:55 PM, said:

This one actually looks quite interesting. Not a game I'd like to play at night maybe due to its creepy moments, but visually it's appealing and gunplay seems smooth, too.

Are you going commercial with this one? And if so, which platforms can be expected? Steam?


Thanks for checking it out!

I'm not sure about going commercial with this. It's my very first serious attempt at making a full fletched game for real this time. I've made several "game-like" projects before in both UE and Mapster32 (started with Mapster32), but this one is my biggest and most serious project so far.
The demo version is more of a early beta demo and thus actually not a demo of the finished version of the game. More like "LameCobra".
I have already changed the sound for pistol, added lasersight to it and also changed some other details of level 1. Will perhaps change even more later on. Right now I'm working mostly on level 2.

Here is an earlier version with more characters involved and also a narrator intro starting 36 seconds in:



Those other characters will still exist in the finished version, but in some other ways. Lydia is back in level 1 now though. I go very much back and forth with things as this project evolves.
The narrator intro will also be back but only after some time without any button pressed on the menu. I think it will take up too much time and space for the player otherwise to watch a 46 second intro, and then the level 1 intro. Better to have it run separately as part of the menu.
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