pepsodent, on 07 May 2026 - 04:07 PM, said:
good map. Nice visuals, interesting texture picks, quite a few things that had me questioning "how the fuck did he do that?". Loved the spaceship area, felt truly alien with all weird texturing and fog pals. There's also a few neat sector vehicles that are now part of my sacred collection, the Camaro was fucking awesome!
Unfortunately there are things that ruined the overall experience for me a bit. I couldnt understand the map progression, what made it worse is I managed to tripbomb skip to last part of the map which I think is not intended early on as I had to do some crazy strafe jumps on cacti to get back. Then later on when I blew up the fence there was no tripbomb to progress, as I already used it earlier than was intended.
Another issue was with the big alien ship, all doors in it, even keylocked ones, seem to have autoclose. A few of them locked me in, I got stuck and had to clip out. The hard to hit buttons made it even more confusing, I couldnt figure out if some doors locked me in or if I was just unlucky with trying to press some buttons. One of them did lock me in for sure and thats why I had to cheat.
The door to alien barracks that opens with 2 red thingamagingies, I thought I had to find one to open it, turns out I was just missing the damn button.
There's also a visual glitch at the end of the map, the road texture near Camaro has transparency flag on it. Looks trippy as fuck, at first I thought that was intended effect for some kind of mirage effect, actually gave me some neat ideas on that, but only 1 side of the road had the bug so it looks like it was a mistake.
I was a bit disappointed by the map overall, The screenshots made it look like interesting desert/mesa themed map, but most of the action is set in the alien ship. I was hopping for more desert things going on, but there's just a road and that canyon. It does look great though, and thats why I wanted more of it!
Back in 2009 the mirage effect worked wonders at the end of the first highway, it looked really cool like reflections at the distance, however the behavior of transparency was changed over the years so it no longer worked as intended and I removed it completely. On the other hand the visual glitch at the end was made on purpose, intended to look trippy.
About the layout and progression of the map, I know where are you coming from, and those are the kind of thoughts that made me abandon the map for so many years, I'm glad is over now
The tripmines are totally optional, you can always use the bonfire teletransporting. I'm wondering how did you get the mine before blowing the fence though, did you glitched through it?