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[RELEASE] DNVL3.map  "Duke Nukum V (working title) Ch. 3 (beta)"

User is online   ck3D 

#1

New map out, here: https://www.moddb.co...taearly-release

Third level of my new episode to close out D3D 30th anniversary week. Again beta/early state but in reality final enough unless someone runs into trouble.

"Blast anything bright!"

Alternate download/option: DUKE NUKUM V Demo (0.92) - first 3 levels playable in continuity via user.con: https://www.moddb.co...evels-earlybeta

Is fun off/lends itself well to pistol start however. But most likely won't be so mean as to take away Duke's weapons at level start even in the final. Just is a thing to do.

This post has been edited by ck3D: Yesterday, 05:38 AM

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User is offline   Dr.Panico 

#2

Excellent!
This one is a tad shorter (only 23 minutes), but it's also much harder. It goes on you head-first and gives only brief moments of respite. The nature of the level (being inside a hotel of sorts) makes combat a bit painful is more cramped areas. The room with all the ladies and the Drone was tense - I've managed to deal with it without killing the girls; who know what would've happened if I didn't.

I've noticed something I'm pretty sure wasn't intentional: the gate next to room 001 can be clipped through from both sides. While I ended up using this in my favour in certain moments, this still must be some kind of oversight.
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#3

Okay this one doesn't seem to run smooth with Polymer so I switched to polymost immediately and I gave up after an elevator squished me. Forgot to save. WTF? The beginning area is also a PITA. Made me think how a YouTuber would try a "no damage" (taken) run. ;) :P
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User is online   ck3D 

#4

View PostDr.Panico, on 26 April 2026 - 10:30 AM, said:

I've noticed something I'm pretty sure wasn't intentional: the gate next to room 001 can be clipped through from both sides. While I ended up using this in my favour in certain moments, this still must be some kind of oversight.



Yeah so you are the best for catching that, the issue is fixed (also in the uploads) now. Probably stray key press on my end or something but such a crucial one. Thanks and glad you enjoyed the map!

Spoiler


unedukecated yes I suspect Polymer is going to start shitting the bed from now on, especially from the next level onwards. But it is useful to know which ones are mostly compatible with that renderer and which ones aren't so that I can relay the info to other players later myself. Should watch out for the elevators marked out of order yes, they all are a legit cache but have a trick so should be on your toes. Beginning should be good enough, first time I ever tested it at all on CGS barely got hit and made it into the building with 130+ health. But lowering skill settings is no shame the way I am utilizing them. Usually it is as game modes (think Game A/Game B etc... oldschool style) where CGS is intended/hardcore the way I like it and then lower steps remove whole enemy types that I've observed annoy certain niches (e.g.. LR barely has any turrets; this specific level should have a couple though; in this specific episode also removes a lot of my otherwise beloved Sentry Drones).

Fun fact, YouTube AI refused to let me post 2D automap. It's not bad though and just symbolic.

This post has been edited by ck3D: Yesterday, 02:20 PM

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#5

Polymer is weird, when I started this map for the very first time yesterday with Polymer frames were indeed suboptimal but it was still playable, nonetheless I switched to polymost immediately. Now I have warmed up my computer and it runs even worse in Polymer, starting area is like a slideshow with 5 FPS or something = unplayable in Polymer, at least with my setup. This is odd, because when I play my new map "cold" it's also not that smooth, but once my computer gets "warm" it runs smoother - so quite the opposite to your map. IDK why lol

Yeah, once you know where to go in your map the rooftop is easy. Perhaps just a little less blast action from every angle, so that it really is more of a safe space like it should be? Just saying because DNV is obviously meant to be an accessible episode for every gamer, not just for dukers. ;) Just saying!
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