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WGSpace update.  "Release."

#1

I finally got around to updating the gameplay in WGSpace.

The WGSpace episode now only has E2 enemie types and I improved the difficulty settings.

Damn, I'm Good : is still as hard as it was before.
Come Get Some : Is easyer now but still challenging.
Let's Rock : More easy
Piece of Cake : easy-st,

https://www.moddb.co...loads/wgmegav77
3

User is offline   NNC 

#2

Good news, Willy. I reported the overinflated monster count on Discord, not that they are always difficult (in fact, in some levels, like WGS1, WGS4 or WGAlien, it's pretty managable), but it can get tedious to play the neverending respawn waves.

I haven't played the whole shebang so far, but from my experience, the reworked WGSpace 2 and WG Knee Deep are standing out of the bunch. WGS2 absolutely needed the new area, and the new textures are amazing. I honestly hope more will come with them. Alien X for example literally asks for it. While it's a very old map, and it blatantly copies Fusion Station with some so-so texturing, yet, the whole vibe of the level is pretty high, somehow it's more memorable than some others on the pack.

As for WG Knee Deep, while it doesn't truly belongs to the episode, it's an amazing map. I don't throw this word too often, but I loved it. Great atmosphere and brilliant in how it merges all the Hangar and Nuclear Plant set pieces in such an abstract TROR heaven. This map urges me to check your other stuff in WG Mega pack.

EDIT: WGS2 has 2 pigs left. :D

This post has been edited by NNC: 27 January 2026 - 10:36 AM

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#3

Thanks NNC! Glad you liked Knee Deep.

Where are the pigs in wgs2? I played the episode last night and didn't see them. But I remove them if they are still lurking in any level.

This post has been edited by William Gee: 27 January 2026 - 12:28 PM

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User is offline   NNC 

#4

View PostWilliam Gee, on 27 January 2026 - 12:26 PM, said:

Thanks NNC! Glad you liked Knee Deep.

Where are the pigs in wgs2? I played the episode last night and didn't see them. But I remove them if they are still lurking in any level.


In the left wing (the big open area carried from the original version) two respawns in the green corridor, when you come back from the red hub.

This post has been edited by NNC: 27 January 2026 - 12:59 PM

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#5

View PostNNC, on 27 January 2026 - 12:58 PM, said:

In the left wing (the big open area carried from the original version) two respawns in the green corridor, when you come back from the red hub.



Thanks! If you find anymore along the way please take a screenshot or something to tell me where they are and I will fix them.
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User is offline   NNC 

#6

View PostWilliam Gee, on 27 January 2026 - 01:03 PM, said:

Thanks! If you find anymore along the way please take a screenshot or something to tell me where they are and I will fix them.


I think they are the only ones left. Extracted the maps and checked the counter with F6 in Mapster.

BTW replayed AlienX yesterday, and it's still broken on pistol starts. Originally there were 30 shotgun ammo at the start, now it has only has 20, and while the chaingun got there, there are no additional ammo for it (and enforcers disappeared too). It's a legit issue that you enter one of the circular pits, you have to fight many drones without hitscan weapon and shooting the distant switches are also not possible. I think pistol ammo would also help a lot.

This post has been edited by NNC: 27 January 2026 - 11:52 PM

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User is offline   NNC 

#7

Then I played WGAlien. This map is Warp Factor on steroids, if you know what I mean.
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