For instance I looked on the Wiki and I could not find a shortcut that would exist to (possibly?) turn off visible sector highlighting. This is a problem when manipulating SOS/TROR as soon as too many layers overlap, because then 2D mode often looks like this and in such conditions, seeing exactly where you are moving the sector(s) to is impossible and so results in any number of failed blind attempts/undo's/reloads (unless one TROR joins a part to automatically shift the structure, but as a requirement to do would be convoluted):

Or maybe it should be made that the highlighting doesn't add up the way it presently does, I don't know, just there is this weird problem that exists.
Another important request mappers have been communicating for a while really should be incorporated into mainline Mapster32 would be oasiz's 3D mode sector selection script (at the very least out of all of oasiz's scripts), it is such an absolute game changer that in itself it would make the engine easier to approach and tame by newcomers, and of course it makes an experienced mapper all the more efficient too but most of them already have adopted the script. So it is regrettable that it is one download/install away from the main tool that it complements so fundamentally. It is the one manipulation I'm pretty sure no one gets why it wasn't a thing in DOS Build in the first place, surely.
Doctors hate him (maybe).

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