Hey there.
Today I want to announce that all versions of Blood Plasma Pak have been finally reconstructed.
All versions with the proper toolchain should compile to byte-by-byte matching EXEs.
https://github.com/NBlood/Blood-RE
This includes the following versions:
- Shareware 1.10
- Shareware 1.11 (23 September 1997)
- Registered 1.10
- Registered 1.11 (19 August 1997)
- Registered 1.11 (23 September 1997)
- Registered 1.20 (BLOOD.EXE from 3DFX patch, NOT 3DFX.EXE)
- Plasma Pak 1.10
- Plasma Pak 1.11 (19 August 1997)
- Plasma Pak 1.11 (23 September 1997)
- Plasma Pak 1.20 (BLOOD.EXE from 3DFX patch, NOT 3DFX.EXE)
- Plasma Pak 1.21 (One Unit Whole Blood)
Some notable differences between versions:
- Shareware hardcodes every sound to play at 11025hz.
- Registered and Plasma Pak have differences in how Tesla, Napalm and Life Leech are working.
- 1.11 adjusts Tchernobog damage scaling values to make him less weak.
- Crystal Ball view is not inverted anymore in 1.11.
- 1.20 changes QFN fonts to BUILD tiles to aid 3DFX version.
- 1.20 also removes GUI for lever warp cheats (also 3DFX change).
- 1.21 is pretty much identical to 1.20, just textual changes.
- There are also numberous minor changes and fixes.
This work is mostly done to help NBlood and Chocolate Blood development.
NBlood already incorporates all accuracy issues found during this work. Shareware and Registered support is yet to be added.
Chocolate Blood (still in development) will be rebased on this code to completely support all possible versions of Blood.
I'm planning to further cover the original release Blood. No plans for 3DFX versions yet, gameplay wise 3DFX version should be identical to 1.20/1.21.

Help
Duke4.net
DNF #1
Duke 3D #1



