Duke4.net Forums: Duke3d - Build2 project - Duke4.net Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Duke3d - Build2 project  "announcement on the start"

User is offline   Devastator 

#1

Hey all! its absolutely amazing to see forum still alive (after what 15 years break?)
As i was living under the rock, only now i found that Ken has released Build2 in 2011

so far i was able to update its source to later direct X version and make it compilable.
Turned out it has innate support for duke3d maps, with few tweaks.

So im starting it as public project to remake duke3d on top of build2, spice it up with better scripts and etc.
LINKS:
Github
Discord

Ken's Build2

Whats also important - ive overcome my social avoidance and sent letter to Ken to aid the effort, but if you have direct contact with him, please ping him somehow, ty!
Everyone is more than welcome to join, as time is quite a luxury nowadays, project demands more hands and brains.

Here are few screens to start the saliva secretion:
Posted Image
Posted Image
Posted Image
9

User is offline   MrFlibble 

#2

Good luck!
0

User is offline   Phobos 

#3

Damn the lighting looks awesome!
0

User is online   Phredreeke 

#4

I like the fact that you are doing this yourself, as opposed to dropping the idea for someone else to do it.

I recall Ken used a fair amount of assembly optimizations, are you refactoring those to C code?
0

User is offline   Devastator 

#5

View PostPhredreeke, on 11 October 2025 - 05:53 AM, said:

I like the fact that you are doing this yourself, as opposed to dropping the idea for someone else to do it.

I recall Ken used a fair amount of assembly optimizations, are you refactoring those to C code?


Hey, thanks)
Surprisingly they do still work, and i only needed to update some directx definitions to get it going on windows 11.
0

User is offline   Dan 

#6

So what's the advantage of playing Duke 3D on Build2?
0

User is offline   Devastator 

#7

View PostDan, on 11 October 2025 - 05:49 PM, said:

So what's the advantage of playing Duke 3D on Build2?

As i see it:
1. Lighting and sector over sector support
2. possibility to make game scripts more easily as game will be ported to evaldraw scripting
to me it will be extension of game engine allowing to make much more interesting maps - thats my motivation here.
0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options