Stumpy, on 18 December 2024 - 08:45 AM, said:
That would be a great idea, but I have no idea how such a thing would be accomplished. This effort was just me playing around with an idea and I thought it might be interesting or useful to other mappers.
AFA the executable size it seems that if you use Publish as single fie option in Visual Studio, it will include all the .NET Framework components needed, thereby vastly increasing the exe size. On the other hand it won't prompt the user to install the .NET runtimes so its a tradeoff. I may look at adding a framework dependent version soon, which would of course require the user to install the needed .NET framework themselves.
I see you're doing what's within your expertise. I kinda was in your position back in 2004, when I wasn't satisfied with the original Build editor, but was eager to have a better one and just decided to write my own map editor from scratch that would feature convenient checkboxes for each cstat flag (among other things).
But now we also have lots of new features in Mapster32, and everybody has the access to source code of both the game and the editor. If you take your time, you could possibly create a fork of it and experiment with an alternative GUI for Mapster32. If it goes well, it could become part of the project and you'd be honored for that contribution, because I didn't find time and will to dig into that myself. But please do not use resource hungry frameworks, keep it lean and agile. And do not expect that to be an easy task (certainly not for a single weekend

).