I know this isn't map or level design related, unless you're thinking about the map's music. The reason I'm sharing this here in a post like this, is because I think this can be useful information for beginners and good music can really bring a map to life. This is my tutorial on how to make the midi music sound better by use of sound fonts.
Here's a link to that tutorial.
https://www.moddb.co...tter-midi-music
Thank you for reading this and letting me share this here.
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Better MIDI Music "A tutorial for beginners."
#1 Posted 13 September 2024 - 12:45 AM
This post has been edited by Graphics: 13 September 2024 - 12:53 AM
#2 Posted 13 September 2024 - 03:04 AM
I used Nuked SC-55 with EDuke32, works great https://github.com/nukeykt/Nuked-SC55
#3 Posted 13 September 2024 - 03:45 PM
Lunick, on 13 September 2024 - 03:04 AM, said:
I used Nuked SC-55 with EDuke32, works great https://github.com/nukeykt/Nuked-SC55
You guys and your complex programming. I'm not sure what that is. Is it a sound font or some kind of program that adds better music? I'm interested in trying it out.
#4 Posted 14 September 2024 - 02:14 AM
Perhaps I'm misinterpreting things, but it seems that emulation software needs firmware/roms of the original soundcards.
Is there a reason to choose this option over Brandon Blume's Music Packs?
Is there a reason to choose this option over Brandon Blume's Music Packs?
#5 Posted 14 September 2024 - 05:08 AM
Brandon's music is great and I can definitely recommend, but those tracks are only for the base game and you can save a lot of space by just running the emulated software and also be able to run midis from mods with SC-55 music.
#6 Posted 14 September 2024 - 05:08 PM
I might have to look into this and understand it better. But I think I came up with an idea.
Because to my understanding, sound fonts use a lot of wave file sampling. If there was a way to "cut the fat" on the sampling, it might have less of an impact on hardware. So, I'm thinking one might be able to use an MP3 as the main sample, then it would be a lot smaller on file size. But I don't have the programing experience to create such a MIDI format.
Also, I might have to research to understand sound fonts better. For all I know, someone might have done this already.
Because to my understanding, sound fonts use a lot of wave file sampling. If there was a way to "cut the fat" on the sampling, it might have less of an impact on hardware. So, I'm thinking one might be able to use an MP3 as the main sample, then it would be a lot smaller on file size. But I don't have the programing experience to create such a MIDI format.
Also, I might have to research to understand sound fonts better. For all I know, someone might have done this already.
This post has been edited by Graphics: 14 September 2024 - 05:30 PM
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