Enjoying semi-retirement, living out his days in a top floor penthouse, Duke is startled by a series of missiles raining on the city. Hearing his old EDF communicator chattering in his pocket, he sets out to destroy the alien menace one more time. Duke must make his way across town to the old church, board a train, take a ride on a plane and confront whoever is responsible for this attack. You know the drill, rip 'em a new one.
New Invasion is a user episode targeted towards the original MS-DOS Atomic Edition of the game. While the episode includes CON files, these serve only to change the level and music definitions, as well as a single quote string, meaning the eight levels are entirely vanilla. The levels are fairly short and the episode's play time is probably under an hour total, though in that time it pushes the game quite hard and, maybe, it might also test the player occasionally.
The episode was largely made just for fun, as a personal challenge and as a learning exercise, as it forced me to finally read through the source code again. At times it was tough and certainly a lot of things are far from perfect.
Installation
Unpack the ZIP file to somewhere and run INSTALL. Alternatively, you can open DNNIFILE in a utility such as PKZIP, WinZIP or 7-Zip, as it is a standard 16-Bit SFX archive. Further details are contained within DNNIHELP, regarding installation, credits and even walkthroughs for each level in case you get stuck.
Beware that a lot of things in the episode won't work properly or at all in most of the modern ports. Some of the older, more accurate ports such as xDuke should work and you're free to try them, but the target was always solely the original MS-DOS version of the game, be it running on actual DOS, in a DOS-on-Windows-9x session or in an emulator such as DOSBox. Details of the development system are also included in DNNIHELP.
As of November 23rd, RedNukem is confirmed to be mostly compatible and the startup BAT has been modified to accommodate this. I don't inherently support this approach, but if you can't run the MS-DOS Atomic Edition or xDuke, then this might be a viable alternative.
Pictures
![Attached Image: capt0069.png](https://forums.duke4.net/uploads/monthly_08_2024/post-795-0-04321800-1725138390_thumb.png)
![Attached Image: capt0065.png](https://forums.duke4.net/uploads/monthly_08_2024/post-795-0-89333400-1725138407_thumb.png)
![Attached Image: capt0064.png](https://forums.duke4.net/uploads/monthly_08_2024/post-795-0-47811900-1725138423_thumb.png)
![Attached Image: capt0063.png](https://forums.duke4.net/uploads/monthly_08_2024/post-795-0-16630800-1725138434_thumb.png)
Download
DNNI1_1R.ZIP (2.77MiB) (Updated September 16th - only a few small bug fixes)
ModDB: https://www.moddb.co...tirement-ruckus
My Server: http://dxzeff.com/trash/DNNI1_ER.ZIP
For those who absolutely insist on avoiding the EXE file and can't extract or rename it: http://dxzeff.com/trash/NIFILE1E.ZIP
Known Bugs
Several. See DNNIHELP. I will not have much free time to fix anything unless it's a serious bug with a fairly certain possibility of a fix.
Some day I would like to make another episode, so anything minor will probably wait until then, as I intend to pack both episodes together at that point.
I know this thing isn't for everyone. That's fine.
Thanks to Stojke for stepping in at the last second for testing.
Also thanks to Aleks for testing as much as limited time allowed.
Everyone else either didn't have time or just went dark, so blame those unnamed people who ran off without a word.
Thanks to Thiemo Kreuz for allowing the use of a modified TVIEW utility, which is used to display the help file. This guy also made a handful of maps in the 1990s.