Thank you very much for the comment! Glad you enjoyed the experience.
Mere_Duke, on 11 November 2024 - 07:58 AM, said:
1) Sometimes I felt the environment around me a bit "gigantic". Notably, the doors (as well as other furniture) are bigger than they should be. Why?
I assume you mean the first "fake" part of the map. I had to simplify my mapping style and include such mapping quarks to make it seem like the map is inspired by 90's usermaps. Let me tell you, it was very hard to fight the urge to do lots of spritework and texture tricks.
Mere_Duke, on 11 November 2024 - 07:58 AM, said:
Both of these are intentional. This whole area is like a glitched out, broken part of the map. Like a file that was corrupted.
Mere_Duke, on 11 November 2024 - 07:58 AM, said:
Though I still dunno how to acquire all keys but the red, thank god a dnclip magic helped me see it.
Red key is somewhere after the church area ( the one where you fall into the hole). There's even a place in the first building where you can see it through one of the textures.
Mere_Duke, on 11 November 2024 - 07:58 AM, said:
5) The holoduke secret didn't count as secret for me.
Only the areas after the "crash" count as textures. Holoduke secret is purposefully fake.
Mere_Duke, on 11 November 2024 - 07:58 AM, said:
I'm very confused about the way Duke 3D counts kills, especially regarding eggs and slimers. So eventually I just gave up trying to make it work correctly.