Thank you for this magnificient feedback! Truly a pleasure to read. Your feedbacks are always the best. Also, thank you for sharing my work with your friends.
I agree that this, for the most part, is a compilation of my previous concepts, updated and refined, with some new stuff thrown in. It's been so long since I've made something substantial for EDuke32. It could be very overwhelming to try and do groundbreaking stuff, so this map is an artistic compromise. I love doing classic creepy scenarios, and without them, I doubt this map could be finished, because my rusty motivation would just dry up quickly. It's mostly in my comfort zone, and actually made me warmed up to do more EDuke32 things.
And I do realise that I've pulled the "
this map isn't scary guys, trust me" trick far too many times at this point. But damn it's so satisfying to read people's feedback afterwards. And I think this map is, so far, my ultimate version of this trope. Even some folks who are familiar with my style were surprised by its twists.
But I realise that this is the last time I can do that to a Duke 3D community. Was worth it anyway.
Although, I've never pulled that trick in a standalone EDuke32 project yet... wink-wink
And yeah, the underground section with newbeasts is by far the least favorite for many players, seems like. Dunno if it's worth to try and change it and update the map. I'll see if I can make enemies slower. Although, honestly, the idea of walking slowly and quickly reacting to them was my original intention. It's like a twisted arcade portion of the map. FPS genre stripped to its bare minimum.
See enemy. Shoot. Repeat. It's also the portion with the most angst in it, so the gameplay was planned accordingly.
The monochrome effect on the menu is a simple palette swap, nothing magical really. Was actually very easy to do!
"Don't sleep" and "onlent? messages are, as most stuff in this map, red herrings and thrown in just to confuse the player.
Onlent is a reference to a
youtube video that inspired me greatly...