Hi,
A_JOKERSWILD is essentially a SECTOREFFECTOR2, in this case we needed a way to use a single ART tile to do bunch of one-off hack effects such as "When triggered, lower Z to sprite Z instantly" or "Turn texture to NULL (skybox) on trigger".
Generally LOTAG = INDEX
HITAG/EXTRA and so on vary depending on effect.
To have a better understanding, load these scripts (updated for aftershock) and you'll get a tooltip guide on the top left for anything that has been added to the game.
https://furymap.lerp...ck_editor_1.zip
It should be enough to unpack this to your game dir and running mapster exe.
For reference (generally assumes trigger on HITAG)
0 - Swap textures to skyportal
1 - Remove TROR block on floor/ceiling
2 - Heated room controller
3 - Remove all weapons/ammo except loverboy (post ship crash)
4 - Starts hardcoded ending sequence stuff
5 - Force SE7 sprites to floor/ceiling
6 - Boat lift controller (various)
7 - Enable ash overlay in active map
8 - Volcano quake controller
10 - Fires an output channel instantly on map load
11 - Active in "Kiosk mode" only, map start fires HITAG and changes EOL to "shareware" teaser screens, used on gamescom demo
12 - Sector destruction helper, used a lot with cars. Save walls and so on.
13 - Much like SE13 explosion but ensures proper sealing on sloped sectors
14 - Sinking bomb activator, pulls explosives and fires HITAG (cement mixer)
15 - Look trigger (used on bike poster)
16 - Anti-theft controller, used in race maps for bot spawns
17 - Hides door tutorial messages for this sector (i.e. secret doors)