Hi there,
I have just build eduke32 from latest GIT sources, on GNU/Linux, using an x86_64 computer.
The resulting engine seems to work very well with the classic renderer, however, it shows some black textures with both the POLYMOST and POLYMER renderers, using Intel MESA driver (latest stable MESA, which is 24.0.1).
Is that expected? Seems to be related to lighting somehow.
I am asking because, if it's a driver problem, it should be reported to the MESA devs, but maybe it's an engine limitation with those fancy hardware renderers.
I am attaching a pic that shows the problem.
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Eduke32: Black textures on Polymer or Polymost
#1 Posted 24 February 2024 - 02:24 PM
#2 Posted 24 February 2024 - 03:26 PM
Seems to be related to linear filtering, right?
The problem only seems to happen with linear filtering activated on any of the hardware renderers...
The problem only seems to happen with linear filtering activated on any of the hardware renderers...
#3 Posted 28 February 2024 - 09:44 AM
If you want linear filtering try disabling palette emulation (r_usetileshades 0 in console from my recollection)
#4 Posted 28 February 2024 - 12:51 PM
I noticed every 3 or 4 seconds that flickering lights sectors have an instant of pitch black. I'm still using r10166 Dec 25 2022 though.
Is it only black for you?
Is it only black for you?
#5 Posted 03 August 2024 - 12:56 AM
I found a workaround for it on this page:
https://www.quantexz.../games/eduke32/
Set r_usenewshading to 2 and textures look normal
https://www.quantexz.../games/eduke32/
Set r_usenewshading to 2 and textures look normal
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