I'm indeed feeling some old AMC vibes here.
Anyway I've played the map, it's a lot to take in so I'll try to write down my thoughts in a somewhat organized manner. Bottom line is that I had a good time with it and it was interesting to see the whole episode condensed into 1 map. Just so you know, I played the map in multiple sittings so my experience will be different from someone who plays the whole thing in 1 go. Moreso than your other reinterpretations this one felt like a collection of smaller maps that were combined into 1 mega map. I guess that comes with the nature of the layout, since every OG level has its own chunk of map and is represented by its own spaceship. I also felt like each spaceship contained its own mini game and a 'gimmick' which needed to be conquered in order to move to the next stage. This is especially true for the first half. Once we get past Fusion Station, things start bleeding together more (for instance I didn't really recognize Lunar Reactor in the final part, seems like it was mostly inspired by Dark Side).
I think this approach made the most sense and it also made it easy to keep track of progress. Like I said I played this in multiple sittings. Finishing a 'stage' often felt like a logical point to save the game and continue another time. My first break was after Warp Factor, 2nd break after Tiberius station.
Gameplay: I see where Mikko is coming from but overall I enjoyed the combat here. The babes being close to explosives was pretty devious, but I thought it was nice mechanic. It forces players to be more attentive instead of just blowing everything up. Of course sometimes things blew up anyway. The armory in Tiberius station was especially evil, I managed to go through the room without setting off any explosives but then it got blown up by a stray commander rocket anyway.

The number of sentry drones does get annoying at times, I'm glad I read your comments because I never thought of using the expander on them myself. When it comes to the battlelords, I just took them out with the shrinker. I usually don't like doing this as it feels like cheesing in a way. But given the sheer number of these bastards I thought it was justified here.
To be honest the level never got that hard, it gets hectic for sure but you're also very generous when it comes to health and ammo pickups. Especially towards the end I was almost constantly at 200% health because there was atomic health everywhere. Almost feels like your health distribution is still based on the Blast Radius enemy roster. Speaking of which, I think the expanded roster would work very well with this map. Especially the battlelord variants would spice up the gameplay a lot.
As for atmosphere/scenery, I liked it a lot. As I said on discord, the traversal through the rings was a highlight for me. I actually ended up riding the tram multiple times just to soak in the atmosphere. There's something oddly soothing about it, especially combined with the music. This actually does take me back to the feeling of the OG episode, first time I played it I would often just stare at the skybox and the scenery haha. The Enterprise was another highlight, I also liked your interpretation of the pig cop labs in Dark Side. The Fusion Station is actually fusing lava and water, which was another cool detail. Spacesport has a neat usage of slopes and SOS, just like the original.
I only found it a disappointing that the boss didn't have its own arena, instead it just spawns into the map. Not a big issue, there's not much that you can do with this boss anyway.
As a final note, I found the secret Lunatic Fringe part after your directions in discord but I only took a quick glance. It looks absolutely insane haha. How many overlapping circles are there?
Conclusion: I had a lot of fun with it. This may actually be my favorite of the 3.