I've been planning to make tactical fps for a few months now but first thing I would need is an engine at first I thought I should try quake engine but it was too complicated for me so I thought about trying build engine but I have no idea about what to do. So what programs do I need to make a duke nukem 3D mod
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So how do I make duke nukem 3D mod
#1 Posted 08 December 2023 - 11:41 PM
#2 Posted 10 December 2023 - 03:32 PM
DualBackdrop365, on 08 December 2023 - 11:41 PM, said:
I've been planning to make tactical fps for a few months now but first thing I would need is an engine at first I thought I should try quake engine but it was too complicated for me so I thought about trying build engine but I have no idea about what to do. So what programs do I need to make a duke nukem 3D mod
Eduke32 comes with Mapster32. This is your primary level editing tool. You should look up Eduke32 mapping tutorials on YouTube, as well as peaking at the Eduke32 wiki on mapping. There are other websites dedicated to Duke Nukem 3D mapping which can be very helpful. MSDN has some materials on this I believe.
To edit .CON files, where the bulk of the gameplay "con" code language is stored, (DEF.CON USER.CON GAME.CON) you need a text editor. Wordpad. Notepad. Notepad++. Any of these will do the job. Again, check the EDUKE wiki, and google search for "Duke3D Con Code information/tutorials" and you'll find information on this. A lot of people start by messing around in the user.con which will allow you to edit things like episode and level names, change health, ammo pick up amounts. Basic stuff to be sure, but it helps you become educated.
Duke3D uses .voc for sound effects, and .mid for music. For the former you can use a program like Audacity to edit and save .voc. You'll have to come up with your own sounds and things of that nature. MIDI is a different story, mostly abandoned at this stage, Eduke32 can/will replace .midi with .ogg or .wav files for music
You can also join the Duke4 DISCORD where people are hanging out and can give you more in depth information.
#3 Posted 10 December 2023 - 11:59 PM
No matter what game you mod, you have to be willing to get your hands dirty and suffer. You have to love it so much that's it's worth the pain. And if it doesn't hurt, then you aren't trying.
#4 Posted 12 December 2023 - 05:04 PM
And since this is Build it will hurt no matter what. How much you endure will determine whether or not you really want to mod Duke Nukem 3D. Good luck.
#5 Posted 12 December 2023 - 05:55 PM
You should stick with Quake, in my personal opinion it's easier to learn and the modding community is a bit bigger. If it's definitely not your choice, try Doom.
#6 Posted 25 June 2024 - 05:29 AM
Thanks for all the help. I think I'll start with the mapping first
#7 Posted 25 June 2024 - 05:53 AM
https://infosuite.du...php?page=basics invest a couple of hours into following this Build mapping guide/step-by-step homework and you'll be sorted for life. The EDuke32 Wiki page also is full of complementary information regarding how to achieve some of the more advanced stuff faster, but you should concentrate on the fundamentals first or you won't know the principles of what you're doing and that will be an obstacle. Build isn't as difficult as people make it out to be, as long as one has the humility to study its quirky fundamental principles for just a bit, then once they've got that down they're free to do most anything they want with it, because they understand the basics of how it's wired and what the engine as a tool is best at. The number one thing you want to get down is sector logic (in Build you can overlap them so drawing order is specific to what you want to achieve). Good luck.
This post has been edited by ck3D: 25 June 2024 - 05:57 AM
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