DualBackdrop365, on 08 December 2023 - 11:41 PM, said:
I've been planning to make tactical fps for a few months now but first thing I would need is an engine at first I thought I should try quake engine but it was too complicated for me so I thought about trying build engine but I have no idea about what to do. So what programs do I need to make a duke nukem 3D mod
Eduke32 comes with Mapster32. This is your primary level editing tool. You should look up Eduke32 mapping tutorials on YouTube, as well as peaking at the Eduke32 wiki on mapping. There are other websites dedicated to Duke Nukem 3D mapping which can be very helpful. MSDN has some materials on this I believe.
To edit .CON files, where the bulk of the gameplay "con" code language is stored, (DEF.CON USER.CON GAME.CON) you need a text editor. Wordpad. Notepad. Notepad++. Any of these will do the job. Again, check the EDUKE wiki, and google search for "Duke3D Con Code information/tutorials" and you'll find information on this. A lot of people start by messing around in the user.con which will allow you to edit things like episode and level names, change health, ammo pick up amounts. Basic stuff to be sure, but it helps you become educated.
Duke3D uses .voc for sound effects, and .mid for music. For the former you can use a program like Audacity to edit and save .voc. You'll have to come up with your own sounds and things of that nature. MIDI is a different story, mostly abandoned at this stage, Eduke32 can/will replace .midi with .ogg or .wav files for music
You can also join the Duke4 DISCORD where people are hanging out and can give you more in depth information.