https://github.com/G...keNukemZeroHour
A decompilation of Duke Nukem Zero Hour appears to be over 90% complete! Does that mean a PC Port could soon be made, much like Ship of Harkinian after the OoT decomp was complete? Can you imagine playing DNZH on your PC at 60 FPS or higher?
https://www.youtube....?feature=shared
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Duke Nukem Zero Hour Decompilation and PC Port?
#1 Posted 08 December 2023 - 02:20 AM
#2 Posted 09 December 2023 - 02:23 PM
That would be awesome. No longer bound to that thing charitably described as a controller.
#3 Posted 09 December 2023 - 09:38 PM
Yep, though you likely could have a controller as an option if you wanted.
#4 Posted 13 December 2023 - 01:54 AM
PeeMoldy, on 09 December 2023 - 09:38 PM, said:
Yep, though you likely could have a controller as an option if you wanted.
Oh, no doubt, but I specifically meant that controller. The thing made for people with three hands and is awkward to hold for everyone else.
#5 Posted 29 July 2024 - 11:56 AM
Are there any updates about this project, please?
Duke Nukem: Zero Hour is a fantastic game, and having a native Windows version would be brilliant. Especially if they add either mid-level checkpoints, or a save anywhere function (DNZH, which is N64 only, only saves between missions).
Duke Nukem: Zero Hour is a fantastic game, and having a native Windows version would be brilliant. Especially if they add either mid-level checkpoints, or a save anywhere function (DNZH, which is N64 only, only saves between missions).
#6 Posted 29 August 2024 - 03:45 PM
Kerr Avon, on 29 July 2024 - 11:56 AM, said:
Are there any updates about this project, please?
Duke Nukem: Zero Hour is a fantastic game, and having a native Windows version would be brilliant. Especially if they add either mid-level checkpoints, or a save anywhere function (DNZH, which is N64 only, only saves between missions).
Duke Nukem: Zero Hour is a fantastic game, and having a native Windows version would be brilliant. Especially if they add either mid-level checkpoints, or a save anywhere function (DNZH, which is N64 only, only saves between missions).
Code US = 99.12%
Bytes US = 94.96%
It's getting closer to 100% completion!
#7 Posted 07 September 2024 - 01:19 PM
I PM'd the bloke (via Youtube) who was making the DN:ZH PC port, and he says it's fully working and almost complete, but that he won't be distributing it to anyone, as he's worried about potential legal ramifications. I'm *really* disappointed about this, but we can't blame him, of course.
I really hope someone else starts work on porting DN:ZH, a PC version would be brilliant.
I really hope someone else starts work on porting DN:ZH, a PC version would be brilliant.
#8 Posted 11 September 2024 - 06:44 PM
Kerr Avon, on 07 September 2024 - 01:19 PM, said:
I PM'd the bloke (via Youtube) who was making the DN:ZH PC port, and he says it's fully working and almost complete, but that he won't be distributing it to anyone, as he's worried about potential legal ramifications. I'm *really* disappointed about this, but we can't blame him, of course.
I really hope someone else starts work on porting DN:ZH, a PC version would be brilliant.
I really hope someone else starts work on porting DN:ZH, a PC version would be brilliant.
Maybe he should send it to someone in a country where that's not an issue.
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