“Hands of Necromancy 2” is the follow-up to the original “Hands of Necromancy” game. It’s a dark fantasy first-person shooter that shares similarities with games such as “Heretic” and “Doom”. As a player, you’ll come across a variety of weapons and unique transformation abilities to fight the monsters you meet.
Trailer:
https://youtu.be/z7yU2Ln9iek
Here are some of the new features we’ve included:
- Interactive elements like flammable and destructible trees, hidden items in vases, explosive barrels of black powder, and breakable stained glass.
- Traps such as spikes that emerge from the ground, and boulders that roll towards you.
- A new character equipped with her own weapons and transformations, adding 7 new weapons and 4 new transformations with their own attacks.
- New items to assist the player, including a bag that doubles your maximum ammo, new potions like the stamina potion, and the Amulet of Death that kills all surrounding monsters.
- 10 new monsters, including 3 different bosses.
- Over 20 planned maps.
- Reworked Necromancy system: Revived enemies no longer cause friendly fire, and if you move too far away from them, they will teleport to your location. - You can also pass through them.
- Various changes and fixes.
- Linear map progression replacing the hub system, but the maps will still have a maze-like structure similar to classic FPS games.
- We’re aiming to launch the game towards the end of 2024 or early 2025.
Wishlist the game today!
https://store.steamp..._Necromancy_II/
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Hands of Necromancy 2 - Trailer Announcement
#1 Posted 29 November 2023 - 03:11 PM
#2 Posted 30 November 2023 - 07:35 AM
I watched the trailer, do you have any plans to make higher-res sprites for the monsters? In the few glimpses of actual combat, there seems to be some new additions to the monster roster that aren't too far from monster sprites in The Elder Scrolls: Arens, if you know what I mean:
It's not a bad thing on its own, but an update on the visuals (monsters, pickups and HUD weapons) certainly would not hurt IMO.
It's not a bad thing on its own, but an update on the visuals (monsters, pickups and HUD weapons) certainly would not hurt IMO.
#3 Posted 30 November 2023 - 10:20 AM
You mean the Lizard maybe, yeah, i can check it with the artist in case
This post has been edited by Manhs: 30 November 2023 - 11:16 AM
#4 Posted 10 February 2024 - 12:41 AM
Steam page of the game updated with new screenshots!
Hands of Necromancy 2 - Destructibles and Traps part 1 & 2 (sound effects were placeholders)
Hands of Necromancy 2 - Destructibles and Traps part 1 & 2 (sound effects were placeholders)
#5 Posted 10 February 2024 - 12:43 AM
New minions system and hp bars (which was modified for normal monsters, we keep this one for boss/mini boss)
hp bar for normal monsters:
https://i.imgur.com/nbeNsIb.jpeg
Some monsters were reworked, most of the focus is on the mapping and musics now.
There will be videos with pictures for the intro and after every big boss.
hp bar for normal monsters:
https://i.imgur.com/nbeNsIb.jpeg
Some monsters were reworked, most of the focus is on the mapping and musics now.
There will be videos with pictures for the intro and after every big boss.
#6 Posted 19 August 2024 - 01:35 AM
Hands of Necromancy Gets an Update, Hands of Necromancy II Gets a Release Date!
more informations here: https://store.steamp...110029254768023
Full changelog:
Items now provide descriptions of their effects upon pickup.
Introduced a game launcher to resolve crash issues in HoN1 by allowing users to select a different video backend.
The font was modified and is more readable now.
HP bars and names can now be displayed for enemies, bosses, mini-bosses, and players.
Some ammo items were reworked and all the ammo items are now animated.
Renamed "Easy" hub mode to "Classic Hub: Action".
Renamed "The Classic Mapset" to "Classic Hub: Exploration".
Added support for new languages: French, German, Spanish, Portuguese and Russian.
Increased the damage of the primary fire for the Ring of Ice and the Scythe (excluding burning damage).
Altered the alt-fire of unholy grenades to now ignite on the ground, causing high damage.
Most player attacks, including the Wyvern fireball, no longer cause self-damage.
The Fireball Staff's ALT attack now costs 3 ammo.
Reduced the HP of the Undead Dragon and the final boss.
Revive system improvements: Monsters now follow the player and teleport to their location.
Players can now walk through minions, who no longer cause friendly fire.
Resolved various map issues.
Increased ammo availability in the first map of the main game and the expansion.
Modified player death sounds.
Implemented numerous engine updates, including many features from GZDoom 4.13, and added VkDoom's revamp to accelerate rendering as an option.
Implemented a "forced-perspective" system which is used to allow for projectiles to exist in the sky briefly instead of hitting it, and also renders monster's feet under the ground without clipping them.
Hands of Necromancy II will launch on September 16, 2024.
Videos of the maps of Hands of Necromancy (first game):
https://youtu.be/yaG...aMNWzOI4i61YGtr
Videos of some maps of Hands of Necromancy 2 (posted in my personal account to use a random music who is not from the game):
https://youtu.be/GI1AVvDQsYw
More informations in the twitter account, a lot was done
https://x.com/frechou_games
more informations here: https://store.steamp...110029254768023
Full changelog:
Items now provide descriptions of their effects upon pickup.
Introduced a game launcher to resolve crash issues in HoN1 by allowing users to select a different video backend.
The font was modified and is more readable now.
HP bars and names can now be displayed for enemies, bosses, mini-bosses, and players.
Some ammo items were reworked and all the ammo items are now animated.
Renamed "Easy" hub mode to "Classic Hub: Action".
Renamed "The Classic Mapset" to "Classic Hub: Exploration".
Added support for new languages: French, German, Spanish, Portuguese and Russian.
Increased the damage of the primary fire for the Ring of Ice and the Scythe (excluding burning damage).
Altered the alt-fire of unholy grenades to now ignite on the ground, causing high damage.
Most player attacks, including the Wyvern fireball, no longer cause self-damage.
The Fireball Staff's ALT attack now costs 3 ammo.
Reduced the HP of the Undead Dragon and the final boss.
Revive system improvements: Monsters now follow the player and teleport to their location.
Players can now walk through minions, who no longer cause friendly fire.
Resolved various map issues.
Increased ammo availability in the first map of the main game and the expansion.
Modified player death sounds.
Implemented numerous engine updates, including many features from GZDoom 4.13, and added VkDoom's revamp to accelerate rendering as an option.
Implemented a "forced-perspective" system which is used to allow for projectiles to exist in the sky briefly instead of hitting it, and also renders monster's feet under the ground without clipping them.
Hands of Necromancy II will launch on September 16, 2024.
Videos of the maps of Hands of Necromancy (first game):
https://youtu.be/yaG...aMNWzOI4i61YGtr
Videos of some maps of Hands of Necromancy 2 (posted in my personal account to use a random music who is not from the game):
https://youtu.be/GI1AVvDQsYw
More informations in the twitter account, a lot was done
https://x.com/frechou_games
This post has been edited by Emmanuelexe: 19 August 2024 - 01:36 AM
#7 Posted 04 September 2024 - 01:40 AM
The OST of Hands of Necromancy 2 will be available physically, pre-order soon!
Less than 2 weeks left for the release of the game!
Less than 2 weeks left for the release of the game!
#8 Posted 16 September 2024 - 09:29 AM
Hands of Necromancy 2 is now available!
You can buy it on steam, gog and more!
Prepare to fight new monsters, play with an all new character, more items, a necromancy system and loads of new features, like destructibles and dangerous traps that lie in wait.
https://store.steamp..._Necromancy_II/
https://www.gog.com/...f_necromancy_ii
You can buy it on steam, gog and more!
Prepare to fight new monsters, play with an all new character, more items, a necromancy system and loads of new features, like destructibles and dangerous traps that lie in wait.
https://store.steamp..._Necromancy_II/
https://www.gog.com/...f_necromancy_ii
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