Lazy Dog, on 02 December 2022 - 10:16 AM, said:
Half-Life: This pos of a map
It serves no purpose, it's annoying, and the game would have been better without it.
Its purpose is spectacle, but it doesn't succeed at that. So yeah, very weak. I do think that some of the later Xen levels that look quite repetitive (like the conveyorbelts place, I guess that's Interloper? I forget) are worse just for not looking interesting and being very repetitive. But yeah, Xen was a steep learning curve to figure out how to move around effectively without dying in the beginning. Really fast level once you've mastered it so it doesn't even last long either on the flipside. Not redeeming either way. Definitely a contender.
Ninety-Six, on 06 December 2022 - 12:38 AM, said:
I never had an issue with Anoat City like others did. The bane of my existence in that game was Nar Shadda, with all those damn concussive rifle-wielding bastards around every corner. Really pushes the whole lives system to its breaking point.
Ahh yes. There's at least one secret area too where a concussion rifle dude is that you
need to do a timed mine boost jump to reach which takes even more health. Though I don't think that secret counts to the level stats at least...
My least favourite area in that game is the big warehouse/city area or whatever where the thermal detonator dudes and the concussion rifle dudes keep reappearing everywhere and can take you out from afar.
luciusDXL, on 05 December 2022 - 05:03 PM, said:
Which is interesting because I actually like that level. But I am probably biased since I know exactly where to go (1, 3, 2 - done).

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Speaking objectively, I do think Imperial City is both one of the best and worst levels in the game. Best because it is full of action, has great music, and is fun to play. Worst because most players get stuck near the end. Once you know how the vault puzzle works, it is fine, but figuring it out the first time is tough for many players.
Agreed about Anoat City and Imperial City! I say "least interesting" but that doesn't mean it's not interesting. (I actually go 3-1-2 personally now) I think it's great. I just think pretty much everything in DF is pretty much gold.

But I'm probably biased from nostalgia. I have really learned to love Dark Forces and everything about it. Hard for newcomers to accept though. I really like the puzzle/fps approach and how it makes you have to spend a lot of time in one level by having the levels be fairly large and sometimes complex and having no save system. Every level (or episode?) feels like an event. Almost like a Star Wars movie should! LucasArts were doing something that felt slightly different with FPS gaming which was a good move.
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Many players also struggle with Jabba's Ship due to having to fight Kell Dragons in melee combat and because of the placement of land mines. Fewer Kell Dragons and fewer mines with some other adjustments to compensate would probably have made the level better balanced and more fun for more players.
Yes, again I agree. The Kell dragons are the only drag. Especially if you're playing on Hard (which I do almost exclusively now). And you don't have much ammo at first and it's so easy to die quickly. It's a nuisance. I'm getting better at it slowly and more efficient, but just the fact that it's taking so long and I'm already pretty much a master at the game means it's quite unbalanced.
Morpheus Kitami, on 04 December 2022 - 05:55 PM, said:
I don't remember any of the Build engine games' secrets all that well, outside of Shadow Warrior shareware's, which was cute, if annoying.
I'm most familiar with Duke3D whose secret levels were quite good and sensible I think. Sometimes really cool too. (except for the ones like Spin Cycle and the Drops one or whatever which are clearly just multiplayer levels repurposed to single player for extra content, and also to show off what the engine is capable of, which is cool admittedly).