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Duke Add-On Manuals

User is offline   Ninety-Six 

#1

For the sake of preservation, I'm trying to find any and all archives of old Duke 3D manuals, specifically some of the add-ons since manuals for all versions of the vanilla game are covered. I know we have scans of Caribbean, which is good. But for some of the others, we're missing some data.

Frankly I'm not sure if certain add-ons even had manuals. I've dug through quite a few sites looking for these but am coming up short.

I'm looking for:

  • Duke It Out in D.C.*
  • Nuclear Winter
  • Duke!Zone II
  • X-Treme



*There is a dcintro.txt file that my memory is telling me is a copy of certain parts of the manual (namely story and level descriptions) while excluding the more technical aspects. However without the manual I can't confirm if this is true (assuming a manual even exists and I'm not getting confused with something else.

Any help would be appreciated.
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User is online   Hendricks266 

  • Weaponized Autism

  #2

Caribbean and NW manuals, JPEGs: https://hendricks266.duke4.net/files/vaca_nw_manuals.7z
Duke DC for Mac manual, PDF: https://hendricks266.duke4.net/files/Duke_it_out_in_DC_manual-Mac.pdf

None of these are my scans.
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User is offline   Ninety-Six 

#3

Excellent! That's two down.

The last two I expect to be much trickier.
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#4

View PostHendricks266, on 04 November 2022 - 06:13 AM, said:

Caribbean and NW manuals, JPEGs: https://hendricks266.duke4.net/files/vaca_nw_manuals.7z
Duke DC for Mac manual, PDF: https://hendricks266.duke4.net/files/Duke_it_out_in_DC_manual-Mac.pdf

None of these are my scans.


Thank you Hendricks ! :thumbsup:
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User is online   NightFright 

  • The Truth is in here

#5

Did "Duke: The Apocalypse" have manuals? I have the boxed edition somewhere, but I don't remember if it was just the CD or the jewel case had something.
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User is offline   jkas789 

#6

View PostHendricks266, on 04 November 2022 - 06:13 AM, said:

Caribbean and NW manuals, JPEGs: https://hendricks266.duke4.net/files/vaca_nw_manuals.7z
Duke DC for Mac manual, PDF: https://hendricks266.duke4.net/files/Duke_it_out_in_DC_manual-Mac.pdf

None of these are my scans.


Thanks for sharing Hendricks! I didn't even know the expansions came with manuals :P

Now to discover if Penthouse Paradise comes with a manual... (*ï¿£iiï¿£) jajajajajajajajaja
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User is offline   Ninety-Six 

#7

View Postjkas789, on 10 November 2022 - 07:26 PM, said:

Now to discover if Penthouse Paradise comes with a manual... (*ï¿£iiï¿£) jajajajajajajajaja


I would be surprised if it did. There is an accompanying .txt file at least.
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#8

I've checked my personal copies of Duke!Zone (not 2), Duke Xtreme, and Duke: The Apocalypse, and these are my findings:
  • Duke!Zone has a manual.
  • Duke Xtreme has a manual.
  • Duke: The Apocalypse has a manual, which is a combo manual for both Duke!Zone 2 and Duke Xtreme as this compilation packages both on the same disc.

Good news for these other add-ons, but I unfortunately can only half answer the original question about Duke!Zone 2's manual. Judging by all of the other WizardWorks releases, it probably does have its own manual, but I can't confirm that myself since I don't own the dedicated big box version.

As for scans, I absolutely can and wish to scan these manuals. I'll see if I can do so in the next couple of days, but if I forget, just nag at me constantly and I'll get around to it for sure.

Edit: I forgot to do the obvious thing and check eBay. Sure enough, the few listings of Duke!Zone 2 show that it has a manual: https://www.ebay.com/itm/144567641448

So it's out there, but I'm afraid I won't personally be jumping on this listing as it's fairly expensive for just a manual, and the other Duke!Zone 2 listings are priced nutty. At least we have confirmation it exists and isn't really that far out of reach, so hopefully someone can eventually scan it in the future.

This post has been edited by Marphy Black: 11 November 2022 - 08:15 PM

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User is offline   Ninety-Six 

#9

When I saw that Marph posted in this thread I knew some good news was incoming.

I was not disappointed. If there's anyone out there obsessed with minutia regarding old FPS games and their supplemental material, including shovelware compilations, it would be Marph.

This post has been edited by Ninety-Six: 12 November 2022 - 12:04 AM

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#10

I finished scanning the manuals for Duke!Zone, Duke Xtreme, and Duke: The Apocalypse. Download the PDFs here: https://drive.google...PFc?usp=sharing

Seeing how that went pretty smoothly, I'll see to scanning any other relevant Duke manuals that aren't available online that I have lying around.

Also, feel free to rehost these PDFs wherever. I'd be happy to see them put somewhere for more permanent preservation.
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User is offline   Ninety-Six 

#11

Excellent. Fantastic work, Marph.

My first thought is to put these on replacementdocs and also the internet archive (though I admit I don't know the ins and outs of internet archive game documentation material and where it even goes).
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User is online   NightFright 

  • The Truth is in here

#12

I can put those manuals as bonus downloads on the HRP website if there is common demand for it.

This post has been edited by NightFright: 14 November 2022 - 01:40 AM

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User is offline   Ninety-Six 

#13

View PostNightFright, on 14 November 2022 - 01:31 AM, said:

I can put those manuals as bonus downloads on the HRP website if there is common demand for it.


I'd say do it anyway just so that these are preserved on more repositories. That way if something happens to one, there are still others.
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User is online   NightFright 

  • The Truth is in here

#14

Done. It was enough to also justify a news entry on the HRP website after quite a while.
I have taken the liberty of converting the Caribbean/NW manual JPGs to PDF to have everything in the same format.
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User is offline   Ninety-Six 

#15

Fantastic!

View PostNightFright, on 14 November 2022 - 05:14 AM, said:

I have taken the liberty of converting the Caribbean/NW manual JPGs to PDF to have everything in the same format.


That's probably a good call. I think replacementdocs requires that, too.

I should be good to try and send it to them, but I'm less sure about internet archive and where exactly these manuals should go. If anyone more experienced wants to do it, be my guest.
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User is offline   Ninety-Six 

#16

I came to a realization. Any and all documentation regarding World Tour and Total Meltdown should also be archived. Specifically anything in relation to Alien World Order and Plug And Pray, respectively.

From what I recall of Total Meltdown's manual, there was nothing regarding PNP at all. Not even an excuse plot (not that TM was high on story to begin with; it somehow managed to have less than the PC version). I have heard that the story is apparently the cyberkeef being a time bomb to blow up Los Angeles, but I'm not sure if that's sourced somewhere or just inferred from the ending cutscene. By the same token, I don't recall any information regarding the "new" enemies; not even a name. But we apparently know their names anyway.

I'm not saying these are essential, but I am wondering where any of this is sourced from. Those sources should be archived too.


Same deal with AWO, in fact possibly moreso. I heard that the "story" was aliens were attacking global monuments, but I have never seen that source (and I'm like 99% sure there isn't even a digital manual for this one). It's certainly not reflected in-game to any degree so I wonder if that was from a promo, before the game was """finished""" (heavy air quotes) and it was changed? (or marketing just on a different planet from Blum and Gray). Likewise, we're missing any data on the Cycloid Incinerator but again we know its name, and as far as I can tell the code only refers to it as "BOSS5." Was there an official strategy guide for this episode?
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User is online   Hendricks266 

  • Weaponized Autism

  #17

View PostNinety-Six, on 28 December 2022 - 06:44 AM, said:

Likewise, we're missing any data on the Cycloid Incinerator but again we know its name, and as far as I can tell the code only refers to it as "BOSS5." Was there an official strategy guide for this episode?

Does it have a Steam Trading Card?
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User is offline   Ninety-Six 

#18

View PostHendricks266, on 28 December 2022 - 11:34 AM, said:

Does it have a Steam Trading Card?


I don't actually know, but that is a very good point. I completely forgot about those.

EDIT: Gave it a look, and it doesn't look like it does? The only boss card is the Emperor. Not even the Battlelord seems to have one(?), much less the Incinerator.

That being said, I am not confident that I took the best approach. I've never tried to look into a whole card listing before (I just now simply checked the whole "market" for the game) so if anyone else better versed in the trading card thing could verify, that would be appreciated.

This post has been edited by Ninety-Six: 28 December 2022 - 11:42 AM

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#19

View PostNinety-Six, on 28 December 2022 - 06:44 AM, said:

From what I recall of Total Meltdown's manual, there was nothing regarding PNP at all. Not even an excuse plot (not that TM was high on story to begin with; it somehow managed to have less than the PC version). I have heard that the story is apparently the cyberkeef being a time bomb to blow up Los Angeles, but I'm not sure if that's sourced somewhere or just inferred from the ending cutscene. By the same token, I don't recall any information regarding the "new" enemies; not even a name. But we apparently know their names anyway.
I don't have the Total Meltdown manual in front of me, but for reference, I know it didn't list any of the new enemies nor provide any background story for the new PnP episode. Other than naming the episode and calling it the fourth one, all the manual says is that it contains the original enemies along with "extra surprises".

I also don't have the Total Meltdown strategy guide, but this is indeed the source for all of the official new enemy names. You can see them in the scans from this post. Note that the current commonly used "Assault General" and "Ghost Enforcer" monikers for those particular enemies are fan-made since they're not named at all in the guide.

As for the storyline, while I don't have the guide (which I doubt elaborates on anything), I'll nonetheless say that the notion that CyberKeef's clock is supposed to represent a ticking time bomb plot is certainly false. The clock he wears around his neck (and maybe his glasses too) is simply a reference to rapper Flavor Flav. There has yet to be any sensible interpretation of CyberKeef's design/character or even an understanding of what the name "CyberKeef" means/parodies. This is likely a mystery someone on the dev team is going to be carrying to his grave.

Quote

Same deal with AWO, in fact possibly moreso. I heard that the "story" was aliens were attacking global monuments, but I have never seen that source (and I'm like 99% sure there isn't even a digital manual for this one). It's certainly not reflected in-game to any degree so I wonder if that was from a promo, before the game was """finished""" (heavy air quotes) and it was changed? (or marketing just on a different planet from Blum and Gray). Likewise, we're missing any data on the Cycloid Incinerator but again we know its name, and as far as I can tell the code only refers to it as "BOSS5." Was there an official strategy guide for this episode?
There is no manual or guide for World Tour. Since the game itself says very little, all we know about the background of World Tour comes from the pre-release information. This preview revealed pretty much all we would ever learn: the name of the new enemy is the Firefly, the name of the new weapon is the Incinerator, and there's basically no real premise behind the new Alien World Order episode other than they wanted to feature different locations around the world they thought were cool, hence the "world tour" aspect. The new boss is mentioned here, but he is not named, nor was he ever even after release. Hence, "Cycloid Incinerator" is another fan-made title.

Regarding the Steam trading cards, while these cards are occasionally used to expand on game lore or reveal official names of things (see this game), this wasn't really done with World Tour. You can see all of World Tour's trading cards and other associated Steam items here. None of the items were given descriptions, so all there is to see other than the art itself is the names, which at least gives us an official declaration of the full title "Firefly Trooper". Unfortunately, no sign of the new boss, so no hint as to his title here.

In short, both Plug and Pray and Alien World Tour fall far short of satisfying the desire for more juicy Duke lore, resulting in a lot of fan-made details since, well, what else is one to do?

This post has been edited by Marphy Black: 28 December 2022 - 04:53 PM

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User is offline   Ninety-Six 

#20

Marph to the rescue again!

View PostMarphy Black, on 28 December 2022 - 04:47 PM, said:

Note that the current commonly used "Assault General" and "Ghost Enforcer" monikers for those particular enemies are fan-made since they're not named at all in the guide.


I'm not too surprised the Ghost Enforcer isn't officially named. It's just a regular Enforcer with a translucency effect, appears in the horror-themed level, and even then only rarely. Not really worth an official name since it speaks for itself.

I am surprised about the Assault General being a fan made name however, considering it does have notable differences from its base. You'd think that would earn it an official name but apparently not.

Spoiler



View PostMarphy Black, on 28 December 2022 - 04:47 PM, said:

I'll nonetheless say that the notion that CyberKeef's clock is supposed to represent a ticking time bomb plot is certainly false. The clock he wears around his neck (and maybe his glasses too) is simply a reference to rapper Flavor Flav.


I don't think the two are mutually exclusive. The clock is given a significant role in the ending cutscene, displaying "0:00" and they went out of their way to animate Duke holding it and subsequently dropping it. It does have a strong implication that the Cyberkeef was beaten only in the nick of time.

Of course the countdown doesn't have to have been for a bomb, but it's the first thing to come to mind.

View PostMarphy Black, on 28 December 2022 - 04:47 PM, said:

There is no manual or guide for World Tour. Since the game itself says very little, all we know about the background of World Tour comes from the pre-release information. This preview revealed pretty much all we would ever learn: the name of the new enemy is the Firefly, the name of the new weapon is the Incinerator, and there's basically no real premise behind the new Alien World Order episode other than they wanted to feature different locations around the world they thought were cool, hence the "world tour" aspect.


I wonder where that info regarding monuments came from, then. I saw it being parroted by a few fans around the time of its release and couldn't track down where they had gotten it from.

View PostMarphy Black, on 28 December 2022 - 04:47 PM, said:

You can see all of World Tour's trading cards and other associated Steam items here.


I took a different route but it looks like I did do it right after all. The cards were so sparse and represented so little of the bestiary that I legitimately worried I had to have done it wrong since so many were a no-show. But I see no cards here that I didn't when I looked.

View PostMarphy Black, on 28 December 2022 - 04:47 PM, said:

In short, both Plug and Pray and Alien World Tour fall far short of satisfying the desire for more juicy Duke lore, resulting in a lot of fan-made details since, well, what else is one to do?


Yeah, that seems to be the case. Disappointing, but at least that's all cleared up.

Thanks for the assistance, again.
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User is offline   raz 

#21

 Marphy Black, on 28 December 2022 - 04:47 PM, said:

As for the storyline, while I don't have the guide (which I doubt elaborates on anything), I'll nonetheless say that the notion that CyberKeef's clock is supposed to represent a ticking time bomb plot is certainly false. The clock he wears around his neck (and maybe his glasses too) is simply a reference to rapper Flavor Flav. There has yet to be any sensible interpretation of CyberKeef's design/character or even an understanding of what the name "CyberKeef" means/parodies. This is likely a mystery someone on the dev team is going to be carrying to his grave.


Apologies for necrobumping an old thread but I've had a good search around and I can only find people finding the reference with CyberKeef to be utterly mysterious, so I just wanted to say that I'm 99% sure it's a reference to Keith "Keef" Flint from dance band The Prodigy who passed in 2019. His nickname being "Keef" cos that's how "Keith" sounds in an Essex / East London accent. See his memorial page on their site here highlighting the name and haircut: https://theprodigy.com/keef/

Firestarter (where he debuted the two-prong haircut) was released the year before Total Meltdown and the level CyberKeef is on, Ministry of Fear, is probably supposed to be a reference to Ministry of Sound nightclub in London where The Prodigy were known to perform. Not sure about elsewhere but Firestarter was absolutely huge in the UK, and the instrumental version was featured in Wipeout 2097; the second map of Plug 'N' Pray, Trackside Tragedy, is a parody of Wipeout (Wipeout 2097 also came out in 1996 one year before Total Meltdown). Aardvark Software who converted Duke to PS1 were British and I'm guessing someone on the team was a big fan of the dance music at the time and decided to pay tribute.

Plug 'N' Pray as an episode was parodying a lot of 90s popular culture and video games: Tomb Raider, Wipeout, Resident Evil, Quentin Tarantino, and it looks like Alien Rendezvous was originally supposed to have more explicit references to Men In Black / The X Files, so I think this fits.

This post has been edited by raz: 15 February 2024 - 05:50 PM

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User is offline   Ninety-Six 

#22

View Postraz, on 15 February 2024 - 05:48 PM, said:

Apologies for necrobumping an old thread but I've had a good search around and I can only find people finding the reference with CyberKeef to be utterly mysterious, so I just wanted to say that I'm 99% sure it's a reference to Keith "Keef" Flint from dance band The Prodigy who passed in 2019. His nickname being "Keef" cos that's how "Keith" sounds in an Essex / East London accent. See his memorial page on their site here highlighting the name and haircut: https://theprodigy.com/keef/


That makes a lot of sense. So the enemy is a weird fusion of the two.

View Postraz, on 15 February 2024 - 05:48 PM, said:

Firestarter (where he debuted the two-prong haircut) was released the year before Total Meltdown and the level CyberKeef is on, Ministry of Fear, is probably supposed to be a reference to Ministry of Sound nightclub in London where The Prodigy were known to perform.


I always did wonder where the name "Ministry of Fear" came from. The closest thing my brain could ever come up with was 1984 and the backwards-meaning Ministries featured therein. And I mean I guess that's not mutually exclusive to this, but I think you're dead on the money as for why the hell the nightclub level got that name.

View Postraz, on 15 February 2024 - 05:48 PM, said:

it looks like Alien Rendezvous was originally supposed to have more explicit references to Men In Black / The X Files, so I think this fits.


AR always did stick out to me, in that it seemed to be the only level that didn't seem to be referencing anything (not counting Faces). It was the oddball for that reason, seeming just to be some kind of space center because of the centrifuge, and that was the only defining mark.

You have a source? I'm curious if maybe it might explain why those references were cut, as it probably would have helped the level some (not a lot because TM battlelords were busted and no amount of shiny paint would fix that, but it would have at least put it on par with, say, Nightmare Zone in at least having decent setdressing to go along with the pain).
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User is offline   raz 

#23

View PostNinety-Six, on 15 February 2024 - 08:05 PM, said:

That makes a lot of sense. So the enemy is a weird fusion of the two.

I'm not sure the Flavor Flav bomb / clock holds any special significance, they may have just been thinking "music" when they were designing things for Ministry of Fear. Like you I can def remember there being references to it being a time bomb (I also think you can infer that from the ending where Duke holds the clock up seemingly relieved, although it's actually on 0:00 so should have exploded lol. Makes me wonder if they rendered it all and someone said "it should have stopped on one second" but they'd run out of time to re-do it). I'm now wondering if this small fragment of the plot might have been in a magazine at the time - that actually used to happen fairly often back then, that a developer would tell a magazine some explanation for something in the game during development and then in the final game there would be zero explanation. Very different times compared to now where everything is catalogued in exhaustive detail! Sometimes things like this would be like a single paragraph too - like "Coming soon - Duke Nukem on the Playstation - with a new chapter where Duke has to stop a living bomb called CyberKeef from destroying LA!" in a sidebar and that's it, so easily missed when people are looking back for clues in these scans.

View PostNinety-Six, on 15 February 2024 - 08:05 PM, said:

I always did wonder where the name "Ministry of Fear" came from. The closest thing my brain could ever come up with was 1984 and the backwards-meaning Ministries featured therein.

I think that's 100% the vibe Ministry of Sound were going for when they named the club so you weren't far off!

View PostNinety-Six, on 15 February 2024 - 08:05 PM, said:

You have a source?

I'm pretty sure it was a post I saw on here but I can't find it now. Someone found a magazine preview of TM where one of the developers said there'd be a unique pig cop variant on every level of PnP - and the ones named were Lara Croft pigs, Wipeout racing pigs, and Men In Black pigs. The Feisar racing pig was definitely modeled as there's a scan of it:

Posted Image

This poster's theory went that the original idea would have been as follows:

Nightmare Zone - Lara Croft pigs
Trackside Tragedy - Feisar racing pigs
Gates Motel - Zombie pigs
Duke Royale - This is where the Pig-in-a-Dress was originally supposed to be used, in the diner at the start
Alien Rendezvous - Men in Black pigs
(Faces of Death it seems obvious to me was a quick and cheap way of bulking up the episode facing time constraints, so no unique pig)
Ministry of Fear - Magnum P.I.G. (worth noting that although this does seem to be a reference to Magnum P.I. the model also works as someone dressed for going clubbing in the 90s)

And that they ran out of time to model new pigs and shoved the Pig-in-a-Dress into Nightmare Zone as a vague Lara reference (two pistols, "female"). Certainly the secret area in Nightmare Zone where the pigs are presumably dressing up is full of Lara outfits that don't match the pink waitress dress, but then again there's assault troopers in that area about to get dressed as bears and we don't see any bears either, so who knows? I'm also thinking that there could possibly have been a mixup and the pigs in black suits would have been intended for Duke Royale (i.e. referencing Reservoir Dogs) and the Pig-in-a-Dress was always intended as a somewhat oblique reference to Lara. It's worth noting that Alien Rendezvous seems to have been the last map created for PnP: https://tcrf.net/Pro..._Total_Meltdown and people have noted it just seems like a generic Duke3D PC usermap, so might have just been dropped in last minute to bulk the episode, and might or might not have been intended to have a unique pig. (I'm also thinking this map might have been referencing Independence Day now I think about it, with the big UFO descending and destroying the building - timeframe fits as well with that movie coming out in 1996)

While I'm here speculating, and it might be a stretch, but I'm pretty sure the DJ aliens on Ministry of Fear are supposed to be a reference to Tom Rowlands from the Chemical Brothers, two UK DJs / dance musicians that were big in the 90s and would definitely have played at Ministry of Sound. I can remember thinking this even when seeing the final assault trooper-type version of the DJ at the time, just because his long hair was like his signature look. Seeing that in the prototype he was human and had shades too makes me feel even more sure:

Posted Image

Cos the shades / long hair was his look and no other famous DJs looked like that at the time. You can see him at the start of these two videos: this one from 1995 and this one from 1996
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User is offline   Ninety-Six 

#24

View Postraz, on 16 February 2024 - 02:36 PM, said:

(I also think you can infer that from the ending where Duke holds the clock up seemingly relieved, although it's actually on 0:00 so should have exploded lol. Makes me wonder if they rendered it all and someone said "it should have stopped on one second" but they'd run out of time to re-do it).


Maybe by destroying the Cyberkeef the timer just glitched out. Although I think they might have actually been going for that half-instant where it displays 0:00 before it go boom.

View Postraz, on 16 February 2024 - 02:36 PM, said:

I'm now wondering if this small fragment of the plot might have been in a magazine at the time - that actually used to happen fairly often back then, that a developer would tell a magazine some explanation for something in the game during development and then in the final game there would be zero explanation.


And strategy guides too, apparently. Someone here like a year ago or so mentioned the official Duke 3D strategy guide said the plot of the first three episodes was that the aliens were trying to crack open the Earth with a MAC cannon to strip-mine it. Which was why episode 1 had so many earthquakes, and what the gun in the Overlord's boss room was (and then episode 3 was like plan B I guess, take advantage of the fact that Duke's on the moon to take hold of L.A.) It wouldn't be the first time a strategy guide had more plot details than what was ever shown in-game, though I always did wonder if such info came from the original developers or if the guide writers were making inferences.

That said, the explanation provided certainly does explain a lot, so I wouldn't be surprised if that info was sourced from 3DR. Likewise, I can totally see PnP's plot being in a magazine, or maybe even in a TM strategy guide as well.

If either such could be tracked down, maybe we'll get our answers.

View Postraz, on 16 February 2024 - 02:36 PM, said:

And that they ran out of time to model new pigs and shoved the Pig-in-a-Dress into Nightmare Zone as a vague Lara reference (two pistols, "female").


I always did think the Pig-In-A-Dress as Lara was weirdly biting. A bit below-the-belt, which just seemed uncharacteristic.

Incidentally I don't think there were any Pigs in that diner. I'll have to play it again to double check, but I think the first pigs in the level were in the garage just outside it. Otherwise it was just what we call Assault Generals, Captains, and Enforcers. Though with the way the custom pigs were set up they probably would all be in that getup no matter where they were in the level.

View Postraz, on 16 February 2024 - 02:36 PM, said:

Certainly the secret area in Nightmare Zone where the pigs are presumably dressing up is full of Lara outfits that don't match the pink waitress dress, but then again there's assault troopers in that area about to get dressed as bears and we don't see any bears either, so who knows?


I think it's less that the dressing rooms were for the aliens, and more for Lara Croft herself, and her enemies. Like she and her game were a movie or something, hence why the bear costumes were inert, and why there's an outfit checklist on the wall. Duke and the aliens both just stumbled onto the set and the backstage area.


View Postraz, on 16 February 2024 - 02:36 PM, said:

It's worth noting that Alien Rendezvous seems to have been the last map created for PnP: https://tcrf.net/Pro..._Total_Meltdown and people have noted it just seems like a generic Duke3D PC usermap, so might have just been dropped in last minute to bulk the episode, and might or might not have been intended to have a unique pig.


Alternatively, it just didn't have enough time in the oven to make it look like more than a user map (though the centrifuge was cool, and I can't take that away from it).

View Postraz, on 16 February 2024 - 02:36 PM, said:

While I'm here speculating, and it might be a stretch, but I'm pretty sure the DJ aliens on Ministry of Fear are supposed to be a reference to Tom Rowlands from the Chemical Brothers, two UK DJs / dance musicians that were big in the 90s and would definitely have played at Ministry of Sound. I can remember thinking this even when seeing the final assault trooper-type version of the DJ at the time, just because his long hair was like his signature look. Seeing that in the prototype he was human and had shades too makes me feel even more sure:


Probably. Given just how much the British clubbing scene is present all over that level, at this point I think it's more of a stretch to assume something isn't reflective of that somewhere.

View Postraz, on 16 February 2024 - 02:36 PM, said:

Magnum P.I.G. (worth noting that although this does seem to be a reference to Magnum P.I. the model also works as someone dressed for going clubbing in the 90s)


This was yet another thing that raised questions about the level, and once again your contemporary cultural knowledge has provided a fully satisfactory explanation.

View Postraz, on 16 February 2024 - 02:36 PM, said:

(Faces of Death it seems obvious to me was a quick and cheap way of bulking up the episode facing time constraints, so no unique pig)


(Or any pigs at all, for that matter.)
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