DNF 2001 - Modding and Discoveries "Let the games begin"
#1 Posted 10 May 2022 - 08:19 PM
Anyone found anything useful yet?
#2 Posted 10 May 2022 - 08:22 PM
"Shinkray2.cpj"
#3 Posted 10 May 2022 - 08:38 PM
The black lingerie can be destroyed piece by piece revealing the booba!!
Even the boobs can separately be gibbed!!
They paid attention to detail where it mattered!
This post has been edited by xMobilemux: 10 May 2022 - 08:41 PM
#4 Posted 10 May 2022 - 08:48 PM
Green, on 10 May 2022 - 08:22 PM, said:
"Shinkray2.cpj"
#5 Posted 10 May 2022 - 09:08 PM
Green, on 10 May 2022 - 08:22 PM, said:
This image is valuable to me as it kinda finally shows what the shrinker ammo in 3D was actually supposed to look like. I was otherwise never able to clearly make out what it was.
xMobilemux, on 10 May 2022 - 08:38 PM, said:
Even the boobs can separately be gibbed!!
They paid attention to detail where it mattered!
Is that the maid NPC I keep hearing about?
#6 Posted 11 May 2022 - 05:49 AM
There is alot of content in there if you look through it all.
#7 Posted 11 May 2022 - 09:12 AM
Benjamin Foley, on 11 May 2022 - 05:49 AM, said:
There is alot of content in there if you look through it all.
Damn nice. I just played the second part of the Ghost Town and Duke comments she has to be there somewhere so I guess we know she was not scrapped after all
#8 Posted 11 May 2022 - 10:42 AM
xMobilemux, on 10 May 2022 - 08:38 PM, said:
The black lingerie can be destroyed piece by piece revealing the booba!!
Even the boobs can separately be gibbed!!
They paid attention to detail where it mattered!
Have not really cared about Duke related things in many many years, but this made me giggle. Also the whole leak thing made me remember the "good" old days. It is like traveling back in time.
I feel a little rejuvenated.
#9 Posted 11 May 2022 - 11:07 AM
Splat, on 11 May 2022 - 10:42 AM, said:
I feel a little rejuvenated.
After seeing what Dan and Sebab did with Alien Armageddon, I can't wait to see what modders do with technically details like this!!
#10 Posted 11 May 2022 - 01:38 PM
#11 Posted 11 May 2022 - 02:25 PM
4k, fxaa looks pretty OK.
Frilm Grain looks like weird vignette and post processing is TERRIBLE. So these two options turned off, the game looks decent.
Should I give it another fair chance?
Are there any essential mods/settings aside from disabling two options I've mentioned above? Maybe a way to turn of the weird camera bob/sway when moving?
I am realizing how close the 2011 story/level progression is actually to 2001 version.
It goes very similarly. Just less charming and a lot of ideas cut out.
#12 Posted 12 May 2022 - 05:32 AM
You can download these phrases from Google Drive
If you find unvoiced phrases in the game, send them to me and I'll voice them.
This post has been edited by DNV: 12 May 2022 - 06:12 AM
#13 Posted 12 May 2022 - 06:05 AM
Altered Reality, on 11 May 2022 - 01:38 PM, said:
First it wouldn't work for me either but then I moved it into C:\DNF2001 and it works just fine now. Had something similar with another older editor for other game one time.
#14 Posted 12 May 2022 - 06:07 AM
hiczok, on 11 May 2022 - 02:25 PM, said:
4k, fxaa looks pretty OK.
Frilm Grain looks like weird vignette and post processing is TERRIBLE. So these two options turned off, the game looks decent.
Should I give it another fair chance?
Are there any essential mods/settings aside from disabling two options I've mentioned above? Maybe a way to turn of the weird camera bob/sway when moving?
I am realizing how close the 2011 story/level progression is actually to 2001 version.
It goes very similarly. Just less charming and a lot of ideas cut out.
And set at day time for some reason.
#15 Posted 12 May 2022 - 06:56 AM
DNV, on 12 May 2022 - 05:32 AM, said:
You can download these phrases from Google Drive
If you find unvoiced phrases in the game, send them to me and I'll voice them.
lol I couldn't tell the difference from original Duke!!! You are good
#16 Posted 12 May 2022 - 09:37 AM
#17 Posted 12 May 2022 - 11:47 PM
hiczok, on 11 May 2022 - 02:25 PM, said:
4k, fxaa looks pretty OK.
Frilm Grain looks like weird vignette and post processing is TERRIBLE. So these two options turned off, the game looks decent.
Should I give it another fair chance?
Are there any essential mods/settings aside from disabling two options I've mentioned above? Maybe a way to turn of the weird camera bob/sway when moving?
I am realizing how close the 2011 story/level progression is actually to 2001 version.
It goes very similarly. Just less charming and a lot of ideas cut out.
I think 2011 is worth a replay. There’s a lot to enjoy there. I’d also give The Doctor Who Cloned me a shot if you haven’t. It’s genuinely good and would have made 2011 way better if that was the tone it went with.
#19 Posted 14 May 2022 - 05:00 AM
Heres how I did that
1. Put the files into a directory called C:\Duke4\
2. Open the application called DukeEd.exe. You can find this under C:\Duke4\System\DukeEd.exe
3. In DukeEd, Open View>texture Browser
4. Under Texture Browser, Reload the DTX files in C:\Duke4\Textures\*.DTX
5. You can then start looking through the drop down boxes to find the textures you want.
6. When you find the texture you want, click on it and then click File>export.
That will allow you to save the textures. Bit of a process, but I think its all going to be worth it in the end.
#20 Posted 14 May 2022 - 10:41 PM
This post has been edited by TreeBach: 14 May 2022 - 10:42 PM
#21 Posted 15 May 2022 - 07:07 AM
TreeBach, on 14 May 2022 - 10:41 PM, said:
Where are you finding the names in order to summon actors? I’ve only been able to summon static objects.
#22 Posted 15 May 2022 - 02:26 PM
#23 Posted 15 May 2022 - 02:40 PM
https://www.moddb.co...s/level-1-fixes
There's also an update to improve performance in the editor:
https://www.moddb.co...duke-editor-fix
#24 Posted 15 May 2022 - 03:42 PM
Chewbarta, on 15 May 2022 - 07:07 AM, said:
The names can be found in the Classes folder which can be found in the dnAI folder thats a part of the October 26 build
This post has been edited by TreeBach: 15 May 2022 - 03:46 PM
#25 Posted 15 May 2022 - 04:20 PM
pitsloan, on 15 May 2022 - 02:26 PM, said:
Fullscreen seem like mostly a no go for now, sorry.
#26 Posted 15 May 2022 - 04:37 PM
#27 Posted 15 May 2022 - 04:56 PM
Mr. Tibbs, on 15 May 2022 - 04:37 PM, said:
Haven't tried that but then, again I didn't know that there is already patches until I just got back from work. shit you guys work fast!
I remember it seemed to be a case by case basis, but I get it, this is broken code that was never meant to go public.
#28 Posted 15 May 2022 - 06:21 PM
Mr. Tibbs, on 15 May 2022 - 04:37 PM, said:
That was my issue. Thanks! I was only messing with the default config file. I appreciate it.
#30 Posted 16 May 2022 - 09:10 AM
Does anyone know the lock codes for doors, containers etc.? I can't figure out the codes for bike container in "Matador" level and code for the level with Duke's throne.