RichardStorm, on 25 April 2022 - 03:00 AM, said:
The work here is impressive - how did you manage to find original sources or to increase sound quality ("creating information" from lower resolution data) ?
Digging through the same sound libraries as 3DR originally used for the game. As for the upscaling Dzierzan describes the process
here
RichardStorm, on 25 April 2022 - 03:00 AM, said:
I also always wondered how VOCs are somewhat "upscaled" within the game, but outside they are listenable only in their 8 kHz "magnificience" ...
You know how when you resize an image with bilinear filtering it becomes blurry but when you resize it without filtering it is sharp but blocky? Same thing. Normally playback is filtered, but the sound mixer originally used more naive resampling. As a result frequencies in the original sound (below 4khz) is aliased across the whole frequency range of the playback device (typically 24khz)