Playable PSP build of DN: Critical Mass has been released.
#1 Posted 05 April 2022 - 06:27 AM
An anonymous donator gave them a playable PSP build of DN: Critical Mass and Extraction Point Alien Shootout (the reskinned Critical Mass).
https://archive.org/...d-psp-games.-7z
Edit: I haven't tested it yet, but Unseen64 is legit, so there should be no problems.
This post has been edited by K100: 05 April 2022 - 06:29 AM
#3 Posted 05 April 2022 - 01:49 PM
#4 Posted 05 April 2022 - 03:36 PM
- Full soundtrack (118 MB): https://drive.google...iew?usp=sharing
- The rest of the sound effects, voice overs, cutscene audio, etc. (33.3 MB): https://drive.google...iew?usp=sharing
This is from the last 0.7.2580 Critical Mass build which contains the most complete assortment of audio, although I haven't specifically checked for differences between the builds yet. A lot of this audio is shared with the released Nintendo DS game, but there's plenty of new and unheard content here (namely the music), and the shared stuff is in higher quality.
#6 Posted 06 April 2022 - 04:15 AM
Lunick, on 05 April 2022 - 07:54 AM, said:
Octamonkeybrain
This post has been edited by Outtagum: 06 April 2022 - 04:18 AM
#7 Posted 06 April 2022 - 05:26 AM
#8 Posted 06 April 2022 - 05:58 AM
#9 Posted 06 April 2022 - 06:38 AM
#11 Posted 06 April 2022 - 11:29 AM
This post has been edited by Altered Reality: 06 April 2022 - 11:33 AM
#13 Posted 08 April 2022 - 07:56 AM
#14 Posted 11 April 2022 - 07:34 PM
#15 Posted 11 April 2022 - 07:38 PM
#16 Posted 11 April 2022 - 07:50 PM
#17 Posted 25 April 2022 - 08:27 AM
Altered Reality, on 06 April 2022 - 11:29 AM, said:
Okay, it turns out that the correct program to open those files is 3ds Max 2010. And then, it's a snap to export them in the format I want, and even use them in my own programs!
This post has been edited by Altered Reality: 25 April 2022 - 08:27 AM
#19 Posted 28 April 2022 - 03:54 PM
Lesson learned: size does matter. The level was built assuming that 1 unit is 1 meter, which is not true in UnrealEd. According to the Unreal Engine documentation, in Unreal 1 unit equals 2 cm, so for the next experiment I'll have to scale it to 5000%.
I'll also have to experiment with the path to the textures, so that they show up correctly.
#20 Posted 30 April 2022 - 06:16 AM
#21 Posted 30 April 2022 - 01:35 PM
I had missed a whole option (Meshes->Edit->Properties->Mesh->Textures) where I can add all the textures I want!
This is another instance of my usual modus operandi: try to solve a problem, give up, complain online, find the solution and facepalm.
This post has been edited by Altered Reality: 30 April 2022 - 01:35 PM
#24 Posted 07 May 2022 - 06:35 AM
Dan, on 02 May 2022 - 08:12 PM, said:
It would certainly be possible, either as a PSP game or a PC port. Whether someone will actually do it... is a whole other story. After all, the assets to Duke Nukem: Zero Hour were released in 2017, and all that was done to this day is only a custom palette file that lets you view the levels in Mapster.
#25 Posted 09 May 2022 - 11:42 AM
This post has been edited by Ninety-Six: 09 May 2022 - 11:42 AM
#26 Posted 09 May 2022 - 12:42 PM
Thanks
#27 Posted 09 May 2022 - 07:35 PM
#28 Posted 09 May 2022 - 08:06 PM
MusicallyInspired, on 09 May 2022 - 07:35 PM, said:
Extraction Point : Alien Shootout
with Carn Nash. "When Duke fails, I don't. Vinny and I were talking with the facebook group for DNCM at the time and trying to convince them to not go with such a silly name.
It was never released though. I think that was an 11th hour repaint of the character and rebranding of the game that didn't actually go anywhere. The game was never finished. I imagine what we see here of the PSP version was as far as any real development went, and then someone on the dev team reskinned Duke to look like Carn, and then it was just dropped.
#29 Posted 10 May 2022 - 10:56 AM
I think we must find Wieder and Blum now to add some level design left in their heads.
#30 Posted 10 May 2022 - 11:02 AM
The Watchtower, on 10 May 2022 - 10:56 AM, said:
I think we must find Wieder and Blum now to add some level design left in their heads.
Pretty sure you meant to post this about the newly leaked DNF 2001 build, and not about this PSP thing - so yeah, "still unsure what to download" seems to sum your situation right now quite well Anyway, there's been a link dropped in this thread (48th page in case direct link doesn't work).