#24
Posted 16 September 2021 - 10:22 AM
Played the map and enjoyed it quite a lot! Decided to write a review for CGS instead of a regular comment. The map took me about 50 minutes looking for all the secrets and exploring, but it's a fun one at that! Below is the review copied from CGS:
Promise isa new entry from DannyFromNewOrleans, who has published quite a few maps duringthe past 3 years. Despite being published in August, the map has a strongChristmas theme, which provides for a nice relief from the hot weather (atleast according to the Author himself). The map also comes in 2 variants – day andnight, although the only actual difference is changing the sky texture, evenleaving the shading values the same. Regular or “day” version uses a niceorange sunset sky, while the night one uses a starry sky, albeit the one thatis kind of stretched (making the same mistake I did nearly 2 decades ago inAlex City). It is interesting to see how the mood of the level changes betweenthese 2 versions, in my case I played the sunset/daily one.
The map isquite large and will provide a lengthy quest to finishing. There is a somehowopen gameplay, as you are required to bring 3 gifts for your girlfriend (who isapparently Lara Croft) from various locations around the town. These can becollected at any order (although it is important to notice that due to a bug,the red “gift” – or keycard – has to be input under the Christmas tree as thelast one). The map is filled to the brim with monsters (about 230 on Come GetSome), but the combat doesn’t get unfair at all – in fact, it presents us withsome quite nice and clever encounters, especially with some Battlelords pinningyou down in a couple of buildings.
The layoutof the map is very clearly divided into 2 large street parts (and a 3rd,smaller part, closely connected to one of them), which are connected mostlythrough 2 routes that lead across different buildings. This works good inenclosing quite large gameplay area, but might also make it a bit difficult fornavigating. We are required to visit bookstore, supermarket and gun store,although there is many more amenities which are more or less typical for a Dukemap. The notable thing about the map is the fact that a lot of these otherlocations can be completely avoided, as some provide alternate routes or arejust there for extra supplies or secrets.
Danny isknown for a classic and clean design, which this map is a very fine example of.There’s a lot of neat, contrast shadows (with a particular fondness ofshowcasing a light coming through semi-closed swinging doors), mostly these oflarger scale while omitting some lesser details (which is what the originalgame also did). The map could maybe use some more wallshading for improveddepth. The use of textures is quite careful – there’s your usual city stuffwith some more originality and variance, everything seems to be aligned very diligently.Using different textures for snow on the roads and pavements is a particularlyclever move. Also all the Christmas decorations, spread around the level, arequite original – from Christmas trees and lightbulbs to a cool little snowman –and greatly increase the mood.
There is atotal of 9 secrets in the map, some of which are quite well hidden or difficultto access at all, with one particularly unfair that basically requires checkinghow to access it in Mapster. Nevertheless, the openness of the map feels veryinviting for exploring around and looking for these secrets. The level isgenerally a very fun and entertaining experience, without much to complainabout.
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