Just played it, great map! Loved the atmosphere and use of red palette, also the TROR implementation was flawless (played with Polymost) and it's nice to see it incorporated so well into the level that it doesn't look gimmicky at all. Also all the flickering lights and layered shadows looked marvelous, especially that underground chapel with a long coffin. Also the puzzle in the room where you get red keycard, with the elevating pillars, were pretty neat. And of course all the earthquakes and destruction, especially the massive one towards the end!
To be honest, haven't played a WG map since WG City I think, was it around 2008 or so? I think I've been still briefly visiting AMC back then
Found all secrets, but still had to fight first Battlelord with a shotgun after wasting all RPG ammo before, so maybe I missed something
Also I wouldn't mind an extra pair of boots or armor somewhere around. At the beginning in the room with boots, a few of the spawned troopers fly into a sloped parallaxed sector and get squished sometimes, maybe this could be blocked.
Congrats on the release, man!