Great screens, thanks TerminX for sharing them and Jac for collecting them into a single archive!
Some of the ideas from these sound pretty cool, but I guess most stuff has been changed for the better. These "monsters in the closets" look kinda cheap, particularly it's relieving to know how nicely it was changed in Red Light District for the guys jumping in. New podgirls look interesting, kinda more advanced than the ones we have in game, would probably work better story-wise (even at the "Nobody steals our chicks... And lives" ending screen of E1, as a way to transport them on the alien ship). Not sure about having more breakable stuff like bars or viewscreens though.
E1L1:
Glad that tile #783 (texture on the walls of the cinema) was changed, so it doesn't tile vertically, also glad it was changed for curtains in the cinema room. However, I would love to see #742 (cinema ceiling) with a square option, would probably use it myself a lot more often then.
E1L2:
I wouldn't go as far as saying E1L2 would have been a better level like that. While the bar might look better with the fence, for gameplay purpose it's more logical to have it room-by-room like it was kept in the original game. Also I did visit a lot of bars which had strange connections like that, passing from a room to room etc., so it doesn't feel that much out of place now that I give it more thought. The interconnection from the end would be cool for multiplayer and make more sense than the teleporter in the bathroom.
E1L5:
The flat beginning of the level looks a bit poor indeed, but I'm more concerned about the later part, as it seems to be missing the essence - all the weird puzzles before the lava rocks open up, which is my favourite part! Not to mention how much better the end result of the ship's interior looks like.
The Watchtower, on 18 March 2021 - 11:08 PM, said:
(I'm looking at you, tile 346)
It's a very versatile texture, though, but yeah, it's definitely overused especially in the bar in E1L2 (and often poorly aligned). I love Red Light District, but yeah, I can agree it's probably the weakest level of E1.