Kerr Avon, on 23 March 2021 - 01:03 PM, said:
That is very impressive detective work! Duke Nukem: Zero Hour is one of my favourite N64 games, but unfortunately it doesn't seem to be too well known outside of the N64 game scene.
Granted, that's largely because it's an N64 exclusive, but considering how popular the PC game Duke Nukem 3D is (and DN3D still has a dedicated and widespread group of fans making mods for it too), then you'd perhaps expect fans of DN3D (and it's ports, on the N64, PSX, and Sega Saturn) to be more curious about later Duke Nukem games, even if they are on other machines. But DN:ZH seems to be very often rejected unseen, because it's on a console and not the PC. I think that's a real loss to many DN3D fans, who would, I believe, really like DN:ZH. But even amongst N64 fans, the game seems to be pretty unknown. A real pity, as it's both a great game, and also a great Duke Nukem game, doing much more justice to the character than Duke Nukem Forever managed to do.
I always play DN:ZH in first person mode (when playing the single player campaign, I mean), as I much prefer first person view in games. To me, it makes it more immersive. The only disadvantages in first person view in DN:ZH are that you don't see your weapon onscreen, that you lose the small but real advantage of the wider viewing area that third person gives you, and that the (fortunately very few, and not too hard) miss-and-you-die jumps are harder to perform.
I do have a little bad news for you though (sorry!). You're a little late discovering the solution, as it was discovered a while back. Here's the main thread about the mystery and it's eventual solution:
My link
Or use this link to jump straight to the first post about the actual solution to the mystery:
My link
But it's still really impressive that you managed to work it out unaided. I've seen the problem mentioned a few times over the years, and you're only the second person (as far as I know) who managed to solve it. Kudos, mate.
Thank you.
I am definitely not the first one, but I figured I'd get this out there so that it would make it easier to find the solution to the mystery.
![Posted Image](https://forums.duke4.net/public/style_emoticons/default/wink.gif)
I agree that Zero Hour is sadly a bit obscure these days. That's one of the reasons that made me want to design an HD texture pack for the game (and as everyone saw with the 65/64 kills debug menu photo at the end of Up Ship Creek, there are some texture replacements).
It's largely unfinished, but stuff like a few geometrical textures and most of the crosshairs have been improved.
I intend for the pack to be faithful to the original, and not to create textures that would deviate from any of the original graphics from the game.
jkas789, on 23 March 2021 - 03:24 PM, said:
this is really impressive detective work mate. It's nice to see DN:ZH get some love. It's a very underrated game IMO (along with Duke Nukem Advance and Duke Nukem for the GBC).
Also thank you.
I like Zero Hour. The controls are great as you have great maneuverability over Duke, and it's one of the few games where the platforming was actually somewhat acceptable and even fun in some instances.
![Posted Image](https://forums.duke4.net/public/style_emoticons/default/blink.gif)
Jimmy, on 23 March 2021 - 10:19 PM, said:
Unpopular Opinion: Zero Hour is the second best Duke game. It gets the attitude right (despite censorship, although Nintendo was more lax by that time) and it has similar gameplay to Duke 3D albeit more "cinematic" and "consoley". A PC port could rectify many of it's problems. I love Zero Hour.
I'll have to agree with you there, Jimmy.
I myself would love a PC port of Zero Hour. And as you said, it would rectify the problems that it has on the N64, like the sluggish frame rate and the aiming controls (N64 controllers have a bad rep for it's analog sticks getting loose).
Jimmy, on 24 March 2021 - 10:12 AM, said:
Zero Hour was built on top of Duke 64, and is basically a secret BUILD game. It still has a lot of Duke3D's DNA in there.
This is actually true.
There are remnants of some of Duke Nukem 64's graphics left in the game, and in some levels, you can even see the brown brick texture that you would normally see when you first design a map in BUILD.