Magmarock, on 17 February 2021 - 02:03 PM, said:
"autoload? what the hell is that?"
I've been away for a while, but if you still care (mostly copied from an earlier post):
Put only the currently required ZIPs into
autoload.
Packs which build upon other packs only need to have a file name with a higher alphanumerical sort value to override other ZIP contents if necessary.
A common misconception is that the packages are actually
loaded by EDuke32. Better consider their contents a bunch of sheets laid over each other with, say,
ZZZ-mypack.zip on top. EDuke32 will only 'see' the lower priority files where (all) the layers above have a hole ( = file not present in their ZIP/GRP/folder). Priority from bottom to top AFAIK:
default GRP (usually DUKE3D.GRP)
-gamegrp GRP/ZIP
autoload GRPs
autoload ZIPs
-g GRPs/ZIPs in parameter order
-j [dir] files in parameter order
files in the current working directory
Do not use
autoload as "Custom game content directory", that's very bad practice.
Do not name a folder with game files "DUKE3D.GRP". That's even worse IMO.
The behaviour of
BuildGDX,
Raze, etc. may be different.