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Please explain autoloads more thoroughly  "Add more instructions for autoload"

User is offline   Magmarock 

#1

call me a dumb dumb if you must but when I decide to get back into build engine games I always forget out the autoload folders works. Specifically that they need to be created and in the case of build GDX; placed in the directory of the game itself. Took me while to figure that out. All I ask is that a note of this is added in the readme so that others such as myself realize how to use the autoload folder rather than just thinking "autoload? what the hell is that? Where is it, I can't find it."
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User is offline   MrFlibble 

#2

I did not bother with autoload at all until I actually wanted to use mods that require it, like HQ sound effects and Roland SC-55 music; and these come with instructions about what you need to do to make them work properly.

Basically as far as I understand it, the autoload folder exists so that you can have permanent mods/enhancements (like the stuff I listed above -- e.g. I always want HQ sounds and music with any mods that I play) that will be active regardless of other mods that you might be running, which are loaded on top of the autoload content, without interfering with each other.

[Edit] Oh, and that was about EDuke32 autoload, but I guess GDX works in a similar way?

This post has been edited by MrFlibble: 23 February 2021 - 02:30 AM

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