Demon Throne Trailer + Release date. "WGRealms"
#1 Posted 15 September 2020 - 03:37 AM
Join us on Discord https://discord.gg/jNrKdk5
Release date 15th Oct 2020
This post has been edited by William Gee: 15 September 2020 - 03:38 AM
#2 Posted 16 September 2020 - 03:02 AM
William Gee, on 15 September 2020 - 03:37 AM, said:
Join us on Discord https://discord.gg/jNrKdk5
Release date 15th Oct 2020
Looking good there WG! Keep up the good work!
Cant wait for the release!
#3 Posted 17 September 2020 - 12:26 PM
Love what I've seen here.
#4 Posted 17 September 2020 - 01:46 PM
WGR2 is something that grew on me a lot over the years and I'm so happy it's back to life. I also greatly appreciate that it is playable via the classic renderer. I know it won't look the prettiest, but until I get a more powerful computer it's about the only way I'll be able to play it. As such, the classic compatibility, even if it's ugly, is very much appreciated. When I do get a better rig, replaying this with its intended look is gonna be top priority.
Considering I've gone back to 1.2 (and even the original WGR1) multiple times over the years, I don't think I'll be objecting to replaying this all over again to see how it was intended to look. Chances are I might have gone through it a second time via the classic renderer by that time anyway.
I'm counting the days.
#5 Posted 17 September 2020 - 02:01 PM
Ninety-Six, on 17 September 2020 - 01:46 PM, said:
I'll give you a breakdown of the current state. If you start a game with classic renderer, you get a warning screen, but you can click OK and continue.
The main menu font will look horrible, the opening cinematic will be the old Duke 3D one, and the title screen won't look very good. The skyboxes will look pretty ugly. But the actual level textures and sprites in game will look fine. I did use models for firing the therminator (a beam weapon that can either burn or freeze) but it will show a line of sprites if you use classic. Certain things in the hud will look bad. For example, if you take damage, the damage direction indicators won't look right. We may be able to address some of these issues before release.
#6 Posted 17 September 2020 - 03:05 PM
Ninety-Six, on 17 September 2020 - 01:46 PM, said:
Considering I've gone back to 1.2 (and even the original WGR1) multiple times over the years, I don't think I'll be objecting to replaying this all over again to see how it was intended to look. Chances are I might have gone through it a second time via the classic renderer by that time anyway.
Nice to hear.
The old episodes feel fresh in this version.
#7 Posted 17 September 2020 - 07:53 PM
Danukem, on 17 September 2020 - 02:01 PM, said:
The main menu font will look horrible, the opening cinematic will be the old Duke 3D one, and the title screen won't look very good. The skyboxes will look pretty ugly. But the actual level textures and sprites in game will look fine. I did use models for firing the therminator (a beam weapon that can either burn or freeze) but it will show a line of sprites if you use classic. Certain things in the hud will look bad. For example, if you take damage, the damage direction indicators won't look right. We may be able to address some of these issues before release.
Thanks for the heads-up. When I first start it I'll probably have Polymost on to see the cinematic and then switch back.
The broken skyboxes I'm not a stranger to. Back in 1.2, while it wasn't a problem with the main levels, Chaos Realms had a particularly broken sky texture in classic. Still, I sort of know what to expect in that department. I do seem to recall the Terminator gun from Alien Armageddon using a similar model/sprite projectile, which I was also forced to play in Classic.
And as long as the damage indicators don't do something like blind the player or anything, those should be fine too. It's not really the end of the world if they're off-center or something like that.
This post has been edited by Ninety-Six: 17 September 2020 - 07:54 PM
#8 Posted 18 September 2020 - 03:36 AM
Oh, and will the Knee-Deep addon be included as well?
#9 Posted 18 September 2020 - 04:41 AM
NightFright, on 18 September 2020 - 03:36 AM, said:
Oh, and will the Knee-Deep addon be included as well?
All weapons are widescreen compatible. The Knee-Deep addon and other offshoots of WGR2 are not included.
#10 Posted 18 September 2020 - 08:45 AM
Plus I'm sure there are still valid links online somewhere. This is just to assure the 6 or 7 players worldwide that like the older version that it will still be available.
This post has been edited by Mark: 18 September 2020 - 08:46 AM
#11 Posted 18 September 2020 - 06:46 PM
We have overhauled most of the game and added tons of new content. Fans of the old non-canon levels are free to make the necessary changes to them so that they work with this new game, after it is released. We would be doing those levels a disservice by including them in a broken state.
#12 Posted 18 September 2020 - 11:33 PM
Though at least as far as Knee-Deep is concerned, wasn't that standalone? Or am I remembering wrong?
#14 Posted 19 September 2020 - 12:56 AM
So yeah it would have had to have been standalone. Answered my own question.
#15 Posted 19 September 2020 - 01:13 AM
This post has been edited by William Gee: 19 September 2020 - 01:14 AM
#16 Posted 19 September 2020 - 05:02 PM
William Gee, on 19 September 2020 - 01:13 AM, said:
IIRC Hectic Realms should work just fine in polymost too.
#17 Posted 25 September 2020 - 08:50 AM
#18 Posted 25 September 2020 - 10:13 AM
NightFright, on 25 September 2020 - 08:50 AM, said:
I would suggest keeping Siege Breaker and Demon Throne separate. Many aspects have changed, including the maps, weapons and almost all of the enemy sprites, and the code changes will most likely make Knee Deep incompatible with Demon Throne as it stands.
#19 Posted 04 October 2020 - 03:19 PM
I will try to make more articles in the coming days highlighting various aspects of the game. No promises, though -- I still have my full time job and if bug reports come up those will take priority over making articles.
#20 Posted 14 October 2020 - 04:01 PM
#22 Posted 14 October 2020 - 04:38 PM
If you win one of the following Categories we will add your avatar / face to a NPC in the next DLC for Demon throne. Just send us a pic after proving you have won. There are a total of six places to win in three different categories.
+ Categories +
(1) First player to complete the game on "its a good day to die".
(2) First two players to complete the game on "more guts more glory".
(3) First three players to complete the game on "come get some".
To prove you have won one of the Categories take a screenshot of your game stats after the end game credits have rolled and upload it to our Discord server. https://discord.gg/jNrKdk5
One more thing: Please don't cheat. We have a few safeguards, but we know that players can bypass them if they really want to. Let's keep it fun and fair for everyone.
This post has been edited by William Gee: 14 October 2020 - 04:39 PM
#23 Posted 14 October 2020 - 06:01 PM
So what's the difference between them this round? More damage taken stuff?
#24 Posted 14 October 2020 - 06:06 PM
Let's Rock is the "easy" difficulty. It's actually normal in every way but enemies do 75% damage.
Come Get Some is normal everything.
More Guts More Glory adds random auras to most of the harder monsters.
Good Day to Die has the auras, plus in some cases monsters are replaced by harder variants, plus monsters do %125 damage.
#25 Posted 14 October 2020 - 08:08 PM
Many Thanks
This post has been edited by Hank: 14 October 2020 - 08:11 PM
#26 Posted 14 October 2020 - 10:14 PM
Attached File(s)
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WGR2PLAYER.zip (35.74K)
Number of downloads: 403