Duke4.net Forums: [RELEASE] Another Attack (Part 1): Woudrichem War - Duke4.net Forums

Jump to content

  • 2 Pages +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

[RELEASE] Another Attack (Part 1): Woudrichem War  "A new Duke map by Maarten van Oostrum"

#31

Some more Screenshots would be cool
0

User is offline   duke3d.exe 

#32

View PostTruck Stop Santa Claus, on 30 January 2021 - 12:51 PM, said:

Some more Screenshots would be cool



Wow I just saw it, crazy how I didn't see it at first. It was indeed behind the couch.
0

User is offline   duke3d.exe 

#33

Finished the map. Cool map, one of the biggest ive seen. Found 3/4 secrets. Would have liked that you could enter some of the city buildings/houses with some spritework on the ceiling to not rely on sector teleportation for interiors only but overall cool map.
1

User is offline   Maarten 

#34

View Postduke3d.exe, on 30 January 2021 - 05:32 PM, said:

Finished the map. Cool map, one of the biggest ive seen. Found 3/4 secrets. Would have liked that you could enter some of the city buildings/houses with some spritework on the ceiling to not rely on sector teleportation for interiors only but overall cool map.


Hey there, thanks for playing my map!
IC what you mean about teleport-buildings, bur in that case the framerate would've been worse - also less options for detail. Fun fact: the scary TV room is actually based on the movie 'Color out of Space'.
I'm actually working on a sequel right now - will be different tho :)
1

User is offline   jimbob 

#35

took a quick glimpse at this map in mapster and damn, its huge. i need to install a vanilla version to try it, but it looks impressive :)
1

User is offline   Maarten 

#36

View Postjimbob, on 04 February 2021 - 03:35 PM, said:

took a quick glimpse at this map in mapster and damn, its huge. i need to install a vanilla version to try it, but it looks impressive :)


Thanks! Luckily installing vanilla version is easy haha.
AAP2 wiill continue exactly at the part this map stops...so that means this 'world" will be even bigger haha.
0

User is offline   Ninety-Six 

#37

View PostMaarten, on 10 February 2021 - 03:01 AM, said:

AAP2 wiill continue exactly at the part this map stops...so that means this 'world" will be even bigger haha.


This is what I was hoping for. I think I mentioned that I enjoyed the "skybox" for the first entry so being able to explore part of it in the next chapter excites me.
0

User is offline   quakis 

#38

Got around to writing a review for this one: https://taw.duke4.ne...woudrichem-war/

Also, is it correct to say "Sint-Martinuskerk" in this context? I went with that because it seemed more appropriate region-wise.
2

User is offline   Maarten 

#39

@Quakis: Cool! Thanks for the big and detailed review! :)
Sint Martinuskerk sounds fine here.

I noticed some people bothered by the few (too many?) invisible walls without a fence or something like that, I can see why. AAP2 won't have that (or at least not as much) :)
1

User is offline   ck3D 

#40

Great review Quakis, always love those and your writing gets better with every update. That sixth screenshot on the page (including the banner) with all the rooftops and the skyline with the castle is some pure Build art. So good to know the sequel is on its way.

This post has been edited by ck3D: 19 May 2021 - 04:20 AM

0

User is offline   Sanek 

#41

Maarten is the only person in the world who can make the word "Attack" sound exciting, just because it's in conjunction with his name. :)
0

User is offline   ck3D 

#42

Radar's 100% video of the map just went up:



Battle against all the RPV's at once near the end looks so cool.

This post has been edited by ck3D: 14 December 2023 - 10:46 AM

2

Share this topic:


  • 2 Pages +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options