#21
Posted 21 July 2020 - 02:32 PM
What convenient timing. A few days after this comes out, I get back a setup I can use. And true to my word, this was the first thing I played.
Right off the bat, the map's visuals are very strong. It's a very believable European city built entirely with the assets in Atomic. A particular touch I liked was the simple geometry and textures in the background that acted like a little skybox. I always appreciate attempts to make a map feel like there is more to a location than what you can play.
About the only thing I thought the visuals fell short on was the very flat lighting. Though, given that this map is pushing the limits to the absolute extremes, I realize that having some shadows in the streets may have been physically impossible. The cloudy sky creates a justified excuse, at least. So really it's just more of a nitpick than anything.
Gameplay-wise, I liked how you had to "circle" the city before entering it. It was a good way to hype up the city proper and to establish the borders. I will admit that once I got in I was a bit overwhelmed with the complete freedom given. Over time I managed to navigate around with little trouble, but I did still get lost once in a while. Granted that was because I wanted to explore the entire city, and unfortunately sometimes it's not always easy to tell where you've been. Three whole aliens managed to escape me by the end, no doubt huddled in an alley I didn't realize I hadn't explored.
Did find all the secrets though. In fact I'm kind of surprised at how many locations weren't actually secrets; there are a lot of tucked-away areas to find that had goodies in them.
That little gripe aside, it really was a pleasure to explore the city. I especially liked how most of the city was traversed by jumping across rooftops. I'm a weirdo who likes first-person platforming (and proud of it), and I've always enjoyed how Duke moves in the air. Any excuse to parkour across a cityscape is one I'm always happy to take. It just never gets old for me.
The combat was just spicy enough to keep me entertained. I enjoyed being under fire from the start and then having to clear out the city. Though I think maybe it could have been a little spicier. I found all five official secrets pretty fast so I was loaded for bear. And when the city was cleared out and it was just time to grab the keycards, despite the respawns I do think the challenge went down a bit. I played on Come Get Some and while I did die a few times, I kinda missed the frantic stress of the beginning of the level. I never felt short on ammo either outside of the city outskirts section.
The battle on the belltower was a good return to form though. That was just as spicy as a finale should be.
All in all, I greatly enjoyed my time with this level. Any map by either of the Oostrum brothers is always a treat to play, and I hope the tease in the text file isn't just that. I would love to see more of this city Duke-ified.
Also, I just have to ask. Are there actually cannons on the real Woudrichem's walls? If so that is metal as hell.
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