There are only two that I can think of, both of which have a bit of a strange history and I don't know the name of the first one, or else I
would play it again.
In the 2000s, a friend of mine gave me a burned CD (among several others) and said it had this game on it that was banned or something and wasn't going to come out in stores. I don't think this is the case, but it's possible it never did get a full release as the game did have watermarks displaying some guy's name and a number in the corner at all times.
When you started the game, a cutscene played of a man at the pub with his girlfriend, he went to order some drinks and she went outside with her friend, who had been talking to this random guy. This random guy's friends were waiting outside, where they grabbed the girls, shoved them into a car and drove off.
The protagonist guy came back from ordering drinks, realized she was missing, heard about the men outside and you had to track them down. The game ran mostly in first person, but had the occasional third person part and was mechanically weird, because it behaved a lot like an adventure game, some puzzles even used a full screen image with a cursor. Eventually you talked to enough people, got enough stuff and had three different places and people you could go to in order to get your girl back, but only one of them was right. My friend said things like this were randomized every time you began a new game. The correct one in my play through was this abandoned house behind the pub where everything started, accessible only through a small alley way. It was raining heavily (the effect looked like shit, some textures were also scribbled over and dialog was missing, one of the lines even had the voice actors laughing about misreading something) where you reached the house and confronted the guy, finding out he was someone you'd been to school with years ago.
You had the option to kill him either with an illegally acquired gun, or with any other weapon you had, though you could pay him off or end up being killed too. Eventually you got your girl back and returned to the pub like nothing had happened in the final cutscene. It sure was a strange game, even the characters weren't the usual sorts, you were playing as a fairly average guy in his 40s who was a kitchen fitter or something, or was it tiles he did? Can't remember. Had to give the disc back, so never got to play it again, never saw it on store shelves and would love to know what it was called in case I could find it again.
I can't even remember the name of the developer, only that it was some nonsensical mouthful like 'Greater Album Paloma Arts' and not necessarily in that order, which searches for turn up nothing. No logo as such, just words with a kind of white square outline around them and something red, think it was a pigeon or something which, come to think of it, there were an abundance of in the game itself that seemed to serve no purpose.
The other game is Zelda: A Link to the Past. I'd assumed for years that the game sucked balls and the walkthroughs were all wrong, because they didn't always match up with what I was seeing, the game was also broken.
I hated the game enough to try streaming it, where I learned that my copy is broken for some reason, it seems to be a bootleg and the theory is that it was a bootleg of the US version, which causes issues on my UK console as well as some odd changes the pirates made - some tiles appear to be broken, some text was replaced, the fountain has a 'Certain Death' that doesn't seem to be in the original game and the error room refers to 'Chris Houligan' and the game does weird things. Its a shame my original save was lost as the game was in a busted state, I was in the ice palace with starting items and it was extremely crash prone. It turns out my copy is un-winnable without using exploits.
Here, have a random breakage;
https://youtu.be/HFuDKqVN0jU?t=3161
There are many more across the streams I did of this game, but it probably isn't worth your time to sift through them, I just wanted to demonstrate the kind of nonsense I was dealing with for all those years and was never sure if they weren't by design, given RPGs tendencies towards being cheap and not being my thing.
What sucks is that I actually think I turned out to be quite good at the game, started trampling it from around the halfway point on even in areas I'd never seen before, maybe because of how shit it was playing so far with starting items over so many years and dealing with what I perceived to be cheap, unfair bosses like that and screen bugs like those when I leave the palace. What's weird is in the end, I had to use a different cart to finish the game, but then went back to my own cart to beat it using an exploit. No music played, as if the game knew it was over and the grudge was finally settled. I won't play it again on either a working cart or my broken one, because I don't think it would be anywhere near as fun as it was kicking down such a long standing hurdle.
Now that I know my copy was broken, I do think it's a good game, really good, and that's saying something because I generally despise Japanese RPGs. I do take pride in knowing I beat the game on a broken copy though, or as near as was possible.