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Fusion Redux  "a high-def version of Fusion"

User is offline   Jblade 

#1

an updated pack that is completely standalone; just download this and you're ready to go - thanks supergoofy!
http://www.mediafire...php?2myymydmwtj

gameplay video of episode 2:
http://www.youtube.c...h?v=-UH3D6Th1dM

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it should be playable in standard non-polymer Eduke32 but for best results either wait for it's release or find one of the betas that have been flying around lately. I've added Co-op starts to all levels, but it's untested so I have no idea if anything I've added will break sync. Don't forget to bind a key to flashlight, and set the ambient lighting level to a low level.

This post has been edited by James: 22 June 2009 - 12:00 AM

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User is offline   supergoofy 

#2

And use the attached fix for duke3d.def


James excellent work ;)

Also from Games options --> More options --> set Alternate HUD to off

Attached File(s)

  • Attached File  fix.zip (2.88K)
    Number of downloads: 365


This post has been edited by supergoofy: 21 June 2009 - 07:12 AM

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User is offline   Jblade 

#3

Just uploaded a video of me and Highwire playing co-op on Episode 3 level 4 - appart from the level before that, we didn't have a single problem all game ;)

http://www.youtube.c...h?v=EvpjZYImhCI
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User is offline   supergoofy 

#4

Ok mirror downloads (fixed duke3d.def is included):

http://file2upload.n..._Redux.zip.html

http://www.sendspace.com/file/qm8c9n

http://www.megaupload.com/?d=E8OJQUWC

http://depositfiles....files/2cyaletvk


File: Fusion_Redux.zip
MD5: C35D191B11B8817BA8A1BA11C8CC7AE1

This post has been edited by supergoofy: 21 June 2009 - 11:43 AM

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User is offline   supergoofy 

#5

If you downloaded from link in 1st post by James, then just download the attached fix from my previous post.

Else use the mirrors that I provided. It is obvious that I got permission from James before I posted the download links.

To use Fusion Redux download the original Fusion TC and then rename FUSION.RES to DUKE3D.GRP and put it to Fusion Redux folder.

This post has been edited by supergoofy: 21 June 2009 - 09:36 AM

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User is offline   Jimmy 

  • Let's go Brandon!

#6

This is a neat idea, I always felt that Fusion had a dash of ugliness to it.
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User is offline   Mia Max 

#7

Videos look awesum, but I can't find redux.res
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#8

View PostMia Max, on Jun 22 2009, 06:03 AM, said:

Videos look awesum, but I can't find redux.res


http://dukeworld.duk...orld/tc/fusion/

Inside Fusion.zip

This post has been edited by The Commander: 21 June 2009 - 10:10 AM

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User is offline   supergoofy 

#9

1. Download Fusion TC from:
http://dukeworld.duk...orld/tc/fusion/

2. Unpack it to C:\Fusion

3. Download Fusion Redux and unpack it to C:\Fusion (overwrite files if asked)

4. Go to C:\Fusion and rename FUSION.RES to DUKE3D.GRP

5. Download eduke32 from:
http://dukeworld.duk...e32_current.zip

6. Unpack eduke32 in C:\Fusion

7. Play (run eduke32)

Also from Games options --> More options --> set Alternate HUD to off
Don't forget to bind a key to flashlight, and set the ambient lighting level to a low level.

ATTENTION: Don't use the original DUKE3D.GRP from your Duke Nukem 3D CD. Fusion TC doesn't need it. When you rename FUSION.RES to DUKE3D.GRP, this will be your main group file that eduke32 will use.


Quote



This post has been edited by supergoofy: 21 June 2009 - 02:02 PM

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#10

i tried to follow all these steps carefully, but it doesn't work properly for me:

when i start a singleplayer game, i begin the game in a no-clip-like state... sort of a ghost... and i see all screwy..
can anyone help me, please?
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User is offline   supergoofy 

#11

For those that will use the current official snapshot of eduke32 :

If you see garbage graphics then edit eduke32.cfg and change GLTextureQuality = 1 to GLTextureQuality = 0

it's in screen setup section of eduke32.cfg :

[Screen Setup]
GLTextureQuality = 0



Latest SVN builds don't have this problem

This post has been edited by supergoofy: 21 June 2009 - 02:05 PM

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#12

dang, it doesn't work.

i'm COMPLETELY sure that i did everything right: i've redone everything 5 or 6 times already.
how can i get access to the lastest SVN builds then?
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User is offline   supergoofy 

#13

@MikeDelfino, don't use the original DUKE3D.GRP from Duke Nukem 3D CD. Fusion TC doesn't need it.

When you rename FUSION.RES to DUKE3D.GRP, this will be your main group file that eduke32 will use.

This post has been edited by supergoofy: 21 June 2009 - 01:58 PM

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#14

ok found what i did wrong ;)

thanks for the help!

This post has been edited by MikeDelfino: 21 June 2009 - 04:33 PM

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User is offline   Sangman 

#15

Yeah changing file extensions can be a bit of a bitch sometimes, try doing it with a DOS prompt. (ren fusion.res duke3d.grp)

This post has been edited by Sangman: 21 June 2009 - 04:08 PM

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User is offline   supergoofy 

#16

Start --> Run --> Enter this: C:\Fusion\ren fusion.res duke3d.grp

This post has been edited by supergoofy: 21 June 2009 - 04:16 PM

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User is offline   Jimmy 

  • Let's go Brandon!

#17

View PostMikeDelfino, on Jun 21 2009, 08:05 PM, said:

the fact is, when i rename FUSION.RES into DUKE3D.GRP, it only gets renamed... it doesn't change file type (ex: it doesn't really become a .GRP file).

How can i change its filetype?

Tools > Folder Options > View > Uncheck "Hide Extensions for Known Filetypes"
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User is offline   MIKE SIMS 

#18

NICE. this was one of my FAVORITE tc's
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User is online   Danukem 

  • Duke Plus Developer

#19

Well I think that installation problem discussion pretty much scared off anyone who had only a casual interest in this.

This post has been edited by DeeperThought: 21 June 2009 - 05:35 PM

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User is offline   supergoofy 

#20

Ready to play pack (for newbies):

http://www.mediafire...php?2myymydmwtj

http://file2upload.net/download/31701/Fusi...dux_TC.rar.html


FILE: Fusion_Redux_TC.rar
MD5: F59256698B70A77195035CAADD5BD8AC


It includes the fixed duke3d.def, the FUSION.RES renamed to DUKE3D.GRP, and eduke32.cfg with the necessary key binds.

The flashlight will work only with Polymer renderer. The included eduke32 is the last official snapshot, without the Polymer renderer.

Just run eduke32 and play.

This post has been edited by supergoofy: 22 June 2009 - 12:15 AM

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#21

Anyway, i tried this mod and it totally rocks!

hats off!
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#22

Really awesome!! But there seem to be a bug that I've encountered. When I turn the flashlight on it doesn't show a flashlight sphere thingy but the upside down APLAYER (tile 1405). Does somebody encounter this problem too?
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User is offline   Gambini 

#23

Try deleting your textures cache files.
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#24

View PostGambini, on Nov 16 2009, 03:27 AM, said:

Try deleting your textures cache files.


Nope that doesn't work Gambini
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#25

Can you post a picture or something of this, might be easier to work out what going on.
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#26

All of the links for download the most recent version of redux are broken because the files are expired. Why not post on permanent mirror?

EDIT: Thank for the fix.

This post has been edited by Fantinaikos: 16 November 2009 - 12:16 PM

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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#27

View PostFantinaikos, on Nov 17 2009, 09:13 AM, said:

All of the links for download the most recent version of redux are broken because the files are expired. Why not post on permanent mirror?

EDIT: Thank for the fix.


Dude, no they are not.
Did you even read the very first post? I just re-downloaded it to even see and works fine.

This post has been edited by The Commander: 16 November 2009 - 12:18 PM

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User is offline   NerdZilla 

#28

Q2 and DN3d in one... ..YOUR AWESOME DUDE..
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User is offline   Sangman 

#29

View PostNerdZilla, on Nov 16 2009, 09:20 PM, said:

Q2 and DN3d in one... ..YOUR AWESOME DUDE..


Not that I wish to rain on James' parade, but I feel like credit has to be given where credit is due: the original mod in it's entirety was made by DiaZ many years ago, James 'simply' gave it a cosmetic update :)
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#30

View PostThe Commander, on Nov 16 2009, 09:01 PM, said:

Can you post a picture or something of this, might be easier to work out what going on.


Here are the pictures of the flashlight to explain

Attached thumbnail(s)

  • Attached Image: duke0000.jpg
  • Attached Image: duke0001.jpg

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