Fusion Redux "a high-def version of Fusion"
#1 Posted 21 June 2009 - 01:58 AM
http://www.mediafire...php?2myymydmwtj
gameplay video of episode 2:
http://www.youtube.c...h?v=-UH3D6Th1dM
it should be playable in standard non-polymer Eduke32 but for best results either wait for it's release or find one of the betas that have been flying around lately. I've added Co-op starts to all levels, but it's untested so I have no idea if anything I've added will break sync. Don't forget to bind a key to flashlight, and set the ambient lighting level to a low level.
This post has been edited by James: 22 June 2009 - 12:00 AM
#3 Posted 21 June 2009 - 07:10 AM
http://www.youtube.c...h?v=EvpjZYImhCI
#4 Posted 21 June 2009 - 08:32 AM
http://file2upload.n..._Redux.zip.html
http://www.sendspace.com/file/qm8c9n
http://www.megaupload.com/?d=E8OJQUWC
http://depositfiles....files/2cyaletvk
File: Fusion_Redux.zip
MD5: C35D191B11B8817BA8A1BA11C8CC7AE1
This post has been edited by supergoofy: 21 June 2009 - 11:43 AM
#5 Posted 21 June 2009 - 09:04 AM
Else use the mirrors that I provided. It is obvious that I got permission from James before I posted the download links.
To use Fusion Redux download the original Fusion TC and then rename FUSION.RES to DUKE3D.GRP and put it to Fusion Redux folder.
This post has been edited by supergoofy: 21 June 2009 - 09:36 AM
#6 Posted 21 June 2009 - 09:21 AM
#8 Posted 21 June 2009 - 10:09 AM
Mia Max, on Jun 22 2009, 06:03 AM, said:
http://dukeworld.duk...orld/tc/fusion/
Inside Fusion.zip
This post has been edited by The Commander: 21 June 2009 - 10:10 AM
#9 Posted 21 June 2009 - 10:11 AM
http://dukeworld.duk...orld/tc/fusion/
2. Unpack it to C:\Fusion
3. Download Fusion Redux and unpack it to C:\Fusion (overwrite files if asked)
4. Go to C:\Fusion and rename FUSION.RES to DUKE3D.GRP
5. Download eduke32 from:
http://dukeworld.duk...e32_current.zip
6. Unpack eduke32 in C:\Fusion
7. Play (run eduke32)
Also from Games options --> More options --> set Alternate HUD to off
Don't forget to bind a key to flashlight, and set the ambient lighting level to a low level.
ATTENTION: Don't use the original DUKE3D.GRP from your Duke Nukem 3D CD. Fusion TC doesn't need it. When you rename FUSION.RES to DUKE3D.GRP, this will be your main group file that eduke32 will use.
Quote
http://file2upload.n..._Redux.zip.html
http://www.sendspace.com/file/qm8c9n
http://www.megaupload.com/?d=E8OJQUWC
http://depositfiles....files/2cyaletvk
File: Fusion_Redux.zip
MD5: C35D191B11B8817BA8A1BA11C8CC7AE1
This post has been edited by supergoofy: 21 June 2009 - 02:02 PM
#10 Posted 21 June 2009 - 01:05 PM
when i start a singleplayer game, i begin the game in a no-clip-like state... sort of a ghost... and i see all screwy..
can anyone help me, please?
#11 Posted 21 June 2009 - 01:43 PM
If you see garbage graphics then edit eduke32.cfg and change GLTextureQuality = 1 to GLTextureQuality = 0
it's in screen setup section of eduke32.cfg :
[Screen Setup]
GLTextureQuality = 0
Latest SVN builds don't have this problem
This post has been edited by supergoofy: 21 June 2009 - 02:05 PM
#12 Posted 21 June 2009 - 01:49 PM
i'm COMPLETELY sure that i did everything right: i've redone everything 5 or 6 times already.
how can i get access to the lastest SVN builds then?
#13 Posted 21 June 2009 - 01:57 PM
When you rename FUSION.RES to DUKE3D.GRP, this will be your main group file that eduke32 will use.
This post has been edited by supergoofy: 21 June 2009 - 01:58 PM
#14 Posted 21 June 2009 - 04:05 PM
thanks for the help!
This post has been edited by MikeDelfino: 21 June 2009 - 04:33 PM
#15 Posted 21 June 2009 - 04:08 PM
This post has been edited by Sangman: 21 June 2009 - 04:08 PM
#16 Posted 21 June 2009 - 04:13 PM
This post has been edited by supergoofy: 21 June 2009 - 04:16 PM
#17 Posted 21 June 2009 - 04:18 PM
MikeDelfino, on Jun 21 2009, 08:05 PM, said:
How can i change its filetype?
Tools > Folder Options > View > Uncheck "Hide Extensions for Known Filetypes"
#19 Posted 21 June 2009 - 05:34 PM
This post has been edited by DeeperThought: 21 June 2009 - 05:35 PM
#20 Posted 21 June 2009 - 10:27 PM
http://www.mediafire...php?2myymydmwtj
http://file2upload.net/download/31701/Fusi...dux_TC.rar.html
FILE: Fusion_Redux_TC.rar
MD5: F59256698B70A77195035CAADD5BD8AC
It includes the fixed duke3d.def, the FUSION.RES renamed to DUKE3D.GRP, and eduke32.cfg with the necessary key binds.
The flashlight will work only with Polymer renderer. The included eduke32 is the last official snapshot, without the Polymer renderer.
Just run eduke32 and play.
This post has been edited by supergoofy: 22 June 2009 - 12:15 AM
#22 Posted 15 November 2009 - 03:39 PM
#24 Posted 16 November 2009 - 08:31 AM
Gambini, on Nov 16 2009, 03:27 AM, said:
Nope that doesn't work Gambini
#25 Posted 16 November 2009 - 12:01 PM
#26 Posted 16 November 2009 - 12:13 PM
EDIT: Thank for the fix.
This post has been edited by Fantinaikos: 16 November 2009 - 12:16 PM
#27 Posted 16 November 2009 - 12:18 PM
Fantinaikos, on Nov 17 2009, 09:13 AM, said:
EDIT: Thank for the fix.
Dude, no they are not.
Did you even read the very first post? I just re-downloaded it to even see and works fine.
This post has been edited by The Commander: 16 November 2009 - 12:18 PM
#29 Posted 16 November 2009 - 01:41 PM
NerdZilla, on Nov 16 2009, 09:20 PM, said:
Not that I wish to rain on James' parade, but I feel like credit has to be given where credit is due: the original mod in it's entirety was made by DiaZ many years ago, James 'simply' gave it a cosmetic update
#30 Posted 16 November 2009 - 02:20 PM
The Commander, on Nov 16 2009, 09:01 PM, said:
Here are the pictures of the flashlight to explain