m210, I think it would be nice to run BuildGDX with controller without spending hours with configuration. For some reason my old DS4Windows config I had for BloodGDX did not work with BuildGDX and I managed to run the game with Steam client instead but this is far from optimal. Could you please take a look for example at the open source code of Doomsday Engine? It handles this very well and properly detects most used controllers including DS4 without need for any external program. The user can just load preset binding for given controller and no additional configuration is necessary.
