I like how most of the enemy designs remain recognizable from Siege Breaker. Fancy new sprites, of course, but there's not much of a need to relearn what enemies are what. A phase demon still looks like a phase demon, and so forth.
Probably inconsequential to most people, but as someone who has gone back to play SB a fair number of times, at least I appreciate it. It means I can focus more on the fighting and less on making sure I'm not confused about which threat an enemy is, and purely on what their threat is.
I'm counting the days.
