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WGRealms 2020 screenshots.  "WGRealms 2020 screenshots."

#1

Some WGRealms 2020 screenshots. Some old some new.
Currently looking at around 18 levels.
4 Episodes 2 HUB levels and some side quests.

https://media.moddb.com/images/games/1/10/9991/duke0023.png
https://media.moddb.com/images/games/1/10/9991/duke0004.9.png
https://media.moddb.com/images/games/1/10/9991/duke0001.5.png
https://media.moddb.com/images/games/1/10/9991/duke0004.8.png
https://media.moddb.com/images/games/1/10/9991/duke0004.6.png
https://media.moddb.com/images/games/1/10/9991/duke0002.9.png
https://media.moddb.com/images/games/1/10/9991/duke0012.2.png
https://media.moddb.com/images/games/1/10/9991/duke0002.7.png
https://media.moddb.com/images/games/1/10/9991/duke0005.3.png
24

User is offline   Maarten 

#2

Hey Willy!!
Woah, great and surprissing to see you're active as well. Looks very promising!! :)
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#3

View PostMaarten, on 17 February 2020 - 11:14 AM, said:

Hey Willy!!
Woah, great and surprissing to see you're active as well. Looks very promising!! :)


Hey Maarten!
Great to see you around too!
Thanks!
0

User is offline   Maarten 

#4

Haha yup! Haven't followed the forums for a long time...I started mapping as well since a few weeks haha.

800 sectors, never been so fast XD
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#5

^ That's exciting, I have no idea how many sectors I make in a day, but I have made some form of progress every day this year. WGR2020 is far more complex for me as a mapper/designer and is far harder to work on than anything I have made before as it is now a fully functional game, with interconnected episodes and not just a standalone mini episode. I really hope it all works in the long run. :o

This post has been edited by William Gee: 18 February 2020 - 02:12 AM

1

User is offline   Maarten 

#6

Well,it looks awesome from what I see, to give you extra motivation :)
0

User is offline   R A D A Я 

  • Zionist Shill

#7

Some shots could use better detail and more vibrant colors.
0

#8

Updated Quest screens.
https://media.moddb.com/images/games/1/10/9991/duke0004.11.png

A few more level design screenshots.
https://media.moddb.com/images/games/1/10/9991/capt0004.png
https://media.moddb.com/images/games/1/10/9991/capt0006.png
https://media.moddb.com/images/games/1/10/9991/duke0002.11.png
https://media.moddb.com/images/games/1/10/9991/2.png
https://media.moddb.com/images/games/1/10/9991/duke0004.10.png
17

User is online   Ninety-Six 

#9

Looks fantastic.
0

User is offline   Jim 

#10

Is this a sequel to wgreams 1.2 or a replacement?
0

User is offline   Trooper Dan 

  • Duke Plus Developer

#11

It's...both?

It will encompass all of the old maps from WGR and WGR2, with updates, plus new maps, all by WG. Completely redone enemy art by sebabdukeboss20 and new enemies. And I am doing code once again, so you know there will be lots of new features and changes.
0

User is offline   Jim 

#12

Thanks! will it include the knee deep in the dead stuff?
0

User is offline   Trooper Dan 

  • Duke Plus Developer

#13

View PostJim, on 27 April 2020 - 05:08 PM, said:

Thanks! will it include the knee deep in the dead stuff?


This is an official release so it's all WG maps. This is no slight against the other great maps that exist out there, but they are either branched off of the mainline using different code etc., or they use Polymer which is no longer supported.

EDIT: Correction, it does have a couple of non-WG maps that were part of official releases previously, but only a couple and they are separate from the main episode.

This post has been edited by Trooper Dan: 27 April 2020 - 06:01 PM

0

#14

The progress is really exciting. :D DAN and SEB are motivated and are creating some really cool stuff for WGR.

This post has been edited by William Gee: 27 April 2020 - 08:03 PM

0

User is offline   Micky C 

  • Honored Donor

#15

Those shots do look amazing.
I recall there being talk quite a while ago about the possibility of adapting WGSpace maps. Is that still being considered?
0

User is offline   Merlijn 

#16

This looks fantastic, way to go WG! :)
0

#17

View PostMicky C, on 28 April 2020 - 03:27 AM, said:

I recall there being talk quite a while ago about the possibility of adapting WGSpace maps. Is that still being considered?


I only had one of them backed up, so I might add that one but I'm not sure.
0

User is offline   MrFlibble 

#18

Any plans to request sebabdukeboss20 to make some updated monster sprites?

This post has been edited by MrFlibble: 29 April 2020 - 07:12 AM

0

#19

He has already updated all of our monster sprites and made a number of completely new enemies.
1

#20

I guess the cat's out of the bag now. Yeah. I've redone all the enemies and some new ones. Nearly all of them are exclusive to this mod. You'll have to wait and see :D
3

User is offline   Jim 

#21

so this mod is canon to the AMC TC? AMC was formed in response to Duke being teleported to this world?
0

#22

A couple more screenshots.

https://media.moddb.com/images/games/1/10/9991/duke0000.6.png
https://media.moddb.com/images/games/1/10/9991/duke0008.2.png
10

User is offline   Mike Norvak 

  • Music Producer

#23

Wonderful. Nice to see you used my Skybox edits, I really put a lot of effort to get the colours right.
1

User is offline   Jblade 

#24

cool, looking good - also seeing some little hints of sebab's work there too, looking forward to seeing more!
1

User is online   Ninety-Six 

#25

That last one looks super gorgeous
0

#26

View PostNinety-Six, on 03 May 2020 - 01:31 PM, said:

That last one looks super gorgeous


Thanks.

Its inspired by the opening Castle scene in Unreal.
1

#27

https://media.moddb.com/images/games/1/10/9991/duke0000.7.png
https://media.moddb.com/images/games/1/10/9991/duke0001.8.png
https://media.moddb.com/images/games/1/10/9991/duke0002.12.png
12

User is offline   Sangman 

#28

That looks badass
0

User is online   Ninety-Six 

#29

More shots of the castle? Hell yeah. I love how red everything looks.
0

User is offline   MrFlibble 

#30

View PostWilliam Gee, on 29 April 2020 - 02:44 PM, said:

He has already updated all of our monster sprites and made a number of completely new enemies.

AWW YISS
0

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