WGRealms 2020 screenshots. "WGRealms 2020 screenshots."
#1 Posted 16 February 2020 - 09:36 PM
Some WGRealms 2020 screenshots. Some old some new.
Currently looking at around 18 levels.
4 Episodes 2 HUB levels and some side quests.
Currently looking at around 18 levels.
4 Episodes 2 HUB levels and some side quests.
#2 Posted 17 February 2020 - 11:14 AM
Hey Willy!!
Woah, great and surprissing to see you're active as well. Looks very promising!!
Woah, great and surprissing to see you're active as well. Looks very promising!!
#3 Posted 17 February 2020 - 04:19 PM
Maarten, on 17 February 2020 - 11:14 AM, said:
Hey Willy!!
Woah, great and surprissing to see you're active as well. Looks very promising!!
Woah, great and surprissing to see you're active as well. Looks very promising!!
Hey Maarten!
Great to see you around too!
Thanks!
#4 Posted 17 February 2020 - 10:00 PM
Haha yup! Haven't followed the forums for a long time...I started mapping as well since a few weeks haha.
800 sectors, never been so fast XD
800 sectors, never been so fast XD
#5 Posted 18 February 2020 - 02:10 AM
^ That's exciting, I have no idea how many sectors I make in a day, but I have made some form of progress every day this year. WGR2020 is far more complex for me as a mapper/designer and is far harder to work on than anything I have made before as it is now a fully functional game, with interconnected episodes and not just a standalone mini episode. I really hope it all works in the long run.
This post has been edited by William Gee: 18 February 2020 - 02:12 AM
#6 Posted 18 February 2020 - 11:52 AM
Well,it looks awesome from what I see, to give you extra motivation
#11 Posted 27 April 2020 - 05:02 PM
It's...both?
It will encompass all of the old maps from WGR and WGR2, with updates, plus new maps, all by WG. Completely redone enemy art by sebabdukeboss20 and new enemies. And I am doing code once again, so you know there will be lots of new features and changes.
It will encompass all of the old maps from WGR and WGR2, with updates, plus new maps, all by WG. Completely redone enemy art by sebabdukeboss20 and new enemies. And I am doing code once again, so you know there will be lots of new features and changes.
#13 Posted 27 April 2020 - 05:58 PM
Jim, on 27 April 2020 - 05:08 PM, said:
Thanks! will it include the knee deep in the dead stuff?
This is an official release so it's all WG maps. This is no slight against the other great maps that exist out there, but they are either branched off of the mainline using different code etc., or they use Polymer which is no longer supported.
EDIT: Correction, it does have a couple of non-WG maps that were part of official releases previously, but only a couple and they are separate from the main episode.
This post has been edited by Trooper Dan: 27 April 2020 - 06:01 PM
#14 Posted 27 April 2020 - 07:54 PM
The progress is really exciting. DAN and SEB are motivated and are creating some really cool stuff for WGR.
This post has been edited by William Gee: 27 April 2020 - 08:03 PM
#15 Posted 28 April 2020 - 03:27 AM
Those shots do look amazing.
I recall there being talk quite a while ago about the possibility of adapting WGSpace maps. Is that still being considered?
I recall there being talk quite a while ago about the possibility of adapting WGSpace maps. Is that still being considered?
#17 Posted 28 April 2020 - 12:41 PM
Micky C, on 28 April 2020 - 03:27 AM, said:
I recall there being talk quite a while ago about the possibility of adapting WGSpace maps. Is that still being considered?
I only had one of them backed up, so I might add that one but I'm not sure.
#18 Posted 29 April 2020 - 07:12 AM
Any plans to request sebabdukeboss20 to make some updated monster sprites?
This post has been edited by MrFlibble: 29 April 2020 - 07:12 AM
#19 Posted 29 April 2020 - 02:44 PM
He has already updated all of our monster sprites and made a number of completely new enemies.
#20 Posted 29 April 2020 - 10:22 PM
I guess the cat's out of the bag now. Yeah. I've redone all the enemies and some new ones. Nearly all of them are exclusive to this mod. You'll have to wait and see
#21 Posted 30 April 2020 - 12:00 AM
so this mod is canon to the AMC TC? AMC was formed in response to Duke being teleported to this world?
#23 Posted 03 May 2020 - 11:04 AM
Wonderful. Nice to see you used my Skybox edits, I really put a lot of effort to get the colours right.
#24 Posted 03 May 2020 - 12:04 PM
cool, looking good - also seeing some little hints of sebab's work there too, looking forward to seeing more!
#26 Posted 03 May 2020 - 05:09 PM
Ninety-Six, on 03 May 2020 - 01:31 PM, said:
That last one looks super gorgeous
Thanks.
Its inspired by the opening Castle scene in Unreal.
#29 Posted 04 May 2020 - 03:55 PM
More shots of the castle? Hell yeah. I love how red everything looks.
#30 Posted 07 May 2020 - 05:33 AM
William Gee, on 29 April 2020 - 02:44 PM, said:
He has already updated all of our monster sprites and made a number of completely new enemies.
AWW YISS