I'm using the Expander's weapon object to contain en new weapon on slot #9.
Sadly, it seems to exist a hardcoded rule which triggers the "next weapon" function when the 9 key is then pressed
I tried to prevent it like this, but without success:
onevent EVENT_ALTWEAPON setvar RETURN -1 endevent
In addition, this unwanted effect also disrupts the "Next" and "Previous" Weapon functions The scrolling bypasses weapon 9, or sends a weapon upstream.
Do you have a solution for the "Expander" weapon to be used as a normal weapon, and not an alternative one ?
Thank you