I had these sprites on my HDD laying around from a different project I had been asked to work on. Decided to take a shot at upscaling them using my most recent methods. Two versions are provided, one with the Blood palette (processed similarly to my Blood upscale pack) and one where each sprite was given its own optimised 256 color palette
A small selection of the 378 sprites in the pack
http://s000.tinyuplo...994283711495781
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Daggerfall decorative sprites upscaled for Blood "For mappers of Blood and other games"
#1 Posted 12 December 2019 - 06:07 AM
#2 Posted 12 December 2019 - 01:50 PM
Very nice. I used to hate upscaling. I love it now. The results are just getting more and more incredible.
This post has been edited by MusicallyInspired: 12 December 2019 - 01:50 PM
#3 Posted 12 December 2019 - 04:37 PM
There's a big difference between neural network upscale and a dumb old HQ4X or XBRZ upscale.
(though I know there is an ESRGAN model that imitates XBRZ upscaling. The advantage is that you can interpolate that with another model)
(though I know there is an ESRGAN model that imitates XBRZ upscaling. The advantage is that you can interpolate that with another model)
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